radeonic2 said:Well it's doing something (fps hits the dust) but it's just not enough for the game.
It's the worst at the pits.
I go damn near blind from all the aliasing.
I just tried 8xS to see if perhaps MSAA wasn't hitting the aliased portions for some reason, it did help a little but nearly enough.
Ill grab a screen cap tomorrow:smile:
You don't need any screeenshots; if the triangle rate test in that configuration thingy gives the same results with 4xMSAA and 8xS then you don't get the supersampling part in the latter mode; in any other case a higher performance drop suggests that it's working.
Try 4xOGSS instead (via Rivatuner or other 3rd party application). If the developers would had used proper MIPmapping in that engine you wouldn't see even half of it *cough* LOL. It's been a poster child for a very long time now. These are the cases where I'm glad that I can actually force Supersampling on applications; yet it still doesn't mean that developers couldn't have done a better job.