Ailuros,
Seeing how you seem interested in the moire issues and you are familiar with Chronicles of Riddick: Escape from Butcher's Bay, I was wondering if you have done any tests with this title. On a 6800 Ultra with any Forceware, I see extremely horrible moire on almost all the walls even with "High Quality" filtering. We are talking warping cobwebs here, making the game look less than appealing. I never see this mentioned and read only praise about how good this game looks. In my experience it looks very bad because of this. The same can be said for the corrugated wall surfaces in Half Life 2. There just doesn't seem to be a way to get rid of this on Geforce 6000 hardware.
I read a lot about shimmering issues, but moire has been plaguing me much more and I am curios how this affects different hardware. It would be really interesting to compile some data on this as I, personally, find this much more distracting than some shimmering here and there. At least with shimmering there is no readily discernible pattern, but the warping patterns of moire tend to draw the eyes.