Really? Interesting, thanks.ohNe22 said:I have a 1920x1200 LCD at home and I wouldn't go without AA - even at that resolution.
But what you see on the screen is not comparable at all. I can play Flight Simulator at 1600x1200 and it looks excellent even without anti-aliasing. At 800x600, with the highest possible anti-aliasing and anisotropic filtering, I can barely read the gauges.zeckensack said:2xRGSS at 800x600 resolves edges roughly as well as 1600x1200 without anti-aliasing at half the fillrate cost.
No, it doesn't help that much at higher resolutions. I have a 1600x1200 LCD and a Geforce 6600 and I can play everything fine at that resolution without anti-aliasing. You have to really stand still and look for aliasing effects to really see them. But they never bother me while playing.digitalwanderer said:Really? Interesting, thanks.
I have an old monitor so I game at 1024x768 and need AA, I've always wondered about if it still helps at higher resolutions or not...now I know.
I totally understand and agree. You do need a reasonable base resolution, depending on what you do (I personally aim for 1280x960 most of the time as I said). With small resolutions plus supersampling spatial information between subpixels is lost, which sucks.Nick said:But what you see on the screen is not comparable at all. I can play Flight Simulator at 1600x1200 and it looks excellent even without anti-aliasing. At 800x600, with the highest possible anti-aliasing and anisotropic filtering, I can barely read the gauges.
Heh, sorry, but no, I don't have toNick said:So when talking about anti-aliasing you really have to compare it with the same resolution.
Of course improvements in both areas are always welcome. I'm merely trying to get the (for my tastes) best possible results from the hardware I have at my disposal -- which certainly isn't high end (a 6800 vanilla is my bruntiest graphics card). Obviously, If I could, I'd run everything at the limits of my CRT (1600x1200).Nick said:Sure, some games would look great at 800x600 and high anti-aliasing and would run much smoother, but that's totally subjective. The only way forward is to increase anti-aliasing capabilities -and- resolution.
GraphixViolence said:I have to disagree with Nick's observation. I too have a 1920x1200 LCD notebook display (15" - that's 160 dpi), and aliasing is still readily apparent to me on high contrast boundaries. The imperfections may be small, but the fact that they move and shimmer just draws the eye. In fact, it's much worse when moving then when standing still.
The effect is similar to ordered grid supersampling. Far from equivalent though.radeonic2 said:What effect does running a 19" crt beyond 1280x960 have because of dotpitch?
Like say.. you have .26 dotpitch and run it at 1600x1200.
I have done that before, and 1024x768+AA/AF looks much better for the most part. Performance is more or less the same, GF4 isn't very efficient. The notable exception is alpha tests, which really stand out with MSAA. For this last reason I usually prefer straight 1280x960, sometimes with 2xAF if performance allows.zeckensack said:Assuming you have no issues with freestyle resolution switching (i.e. a CRT), I'd like to ask you to try out a (not totally CPU-limited) game at 1)1024x768, 2xAA, 2xAF and 2)1280x960, no AA, no AF, and observe which setting performs better and which one looks better.
Like I said, if you have a powerful graphics card it's still very useful to enable anti-aliasing. All I wanted to add is that for many games increasing the resolution can improve gameplay (because you can see further/sharper) while anti-aliasing 'just' removes jaggies, which are already less noticable at high resolution. I prefer 1600x1200 without anti-aliasing over 1280x960 with 4x anti-aliasing mostly. But it all depends on the game. Doom 3 looks great at low resolution with high anti-aliasing. Flight Simulator is hardly enjoyable at 1024x768 no matter how much anti-aliasing. Half-Life 2 is somewhere in between.GraphixViolence said:I have to disagree with Nick's observation. I too have a 1920x1200 LCD notebook display (15" - that's 160 dpi), and aliasing is still readily apparent to me on high contrast boundaries. The imperfections may be small, but the fact that they move and shimmer just draws the eye. In fact, it's much worse when moving then when standing still.
Pixels per centimeter/millimeter, thank you very much!CMAN said:We need to ask pixels per inch (PPI).
Reasonable, but not how I look at it. I would generally prefer 640*480 with 4-sample sparse AA over 1024*768. Aliasing is much worse than blurriness to me. But for competitive gaming, then of course AA is useless.Nick said:For low-end to mid-end graphics cards, it's in most cases a necessity to choose resolution over anti-aliasing. Aliasing will only be "a thing of the past" once we've reached the necessary resolution for all games, and then add anti-aliasing. So for each game individually I look at what resolution is comfortable, and then enable anti-aliasing if there's performance left. Not unreasonable, is it?