I was more thinking that it could make sense if you count geometry shoved through the pipeline multiple times.I really doubt that. LoD is quite aggressive on the city and characters geometry and 11m is a lot for those consoles.
Seems like peak situation and in unstable condition. Or maybe its a figure before culling, like in GoW:A performance graphs.
Same goes for 120k polys per character quote, where it only applies to Delsin and maybe few other key characters.
If we consider that ISS runs a lot lower than 60fps when you're actually looking at things, we're maybe talking about the GPU clocking through 400 million polys/sec or so. In light of people sometimes claiming that similar numbers for PS360 games sometimes exceed 100 million, this doesn't stun me too much.