Guys, this is a tech thread, not another argument on one's opinions of impressiveness.
I think the argument would help better if there were a comparison of how the buffer precisions or rather attribute precisions would have affected the results.
(Crytek certainly had a couple when discussing their trade-offs on PS360 for their buffer formats).
Graham wrote up a good post a while back on certain attributes that benefit more from retaining high precision. Are there trade-offs to precision that can be made? Sure. Sebbbi made the case many times. MJP did also make the case for needing higher precision for certain things still. It depends.
Besides, as already mentioned in the presentation (and already reiterated by Sebbbi), decisions were made for ease of development and time. That's it.
So let's stop getting into circular preference arguments please. It's stupid that every thread needs to devolve into such trivial matters in the face of the main topic.