Evil_Cloud
Veteran
Just wondering, is it possible to record from the PSP (to videocamera or pc), and how?
Evil_Cloud said:Just wondering, is it possible to record from the PSP (to videocamera or pc), and how?
london-boy said:How does one get direct-feed videos from GBA or DS? Never checked any of the videos for those systems so i'm not even sure they exist.
For developers systems with brilliant TV output are available. For consumers (and gaming sites) there's the GBA Player, but its interlaced output is too crappy to give me any CRT kicks. Then there are emulators (very useful for both developers and the press)...london-boy said:How does one get direct-feed videos from GBA or DS? Never checked any of the videos for those systems so i'm not even sure they exist.
Not yet, but the thing is programmable and with enough I/O options that I'm sure third parties are a-scrambling.Evil_Cloud said:Just wondering, is it possible to record from the PSP (to videocamera or pc), and how?
What you've seen was the PSP devkits.I've seen a PSP directly connected to a TFT screen in one picture some days ago.
Fafalada said:What you've seen was the PSP devkits.
How is the kit to work with, in general terms (relative to early PS2 kits)?Fafalada said:What you've seen was the PSP devkits.
Fafalada said:What you've seen was the PSP devkits.I've seen a PSP directly connected to a TFT screen in one picture some days ago.
Well, first there's the obvious physical difference. PSP kit is smaller (compare the little white box to the big bad black PS2 Tool monolity next to it).How is the kit to work with, in general terms (relative to early PS2 kits)?
Fafalada said:Smaller size doesn't come without drawbacks though - there's no feasible way to use the PSP kit as a footstand, a service for which DTLs were perfectly designed. On the flipside, it's actually possible to put the kit on a table withtout fear of the table collapsing under its weight, the constant danger with the DTLs...
london-boy said:How does one get direct-feed videos from GBA or DS? Never checked any of the videos for those systems so i'm not even sure they exist.
For consumers (and gaming sites) there's the GBA Player, but its interlaced output is too crappy to give me any CRT kicks.
I recall at one point, before the GBA player there was a device made specifically for taking direct feed footage from the GameBoy Advance.
Well, the issue for me is that there's not a single game nowadays that use the good old "240p" mode that works on all TV sets. The GBA Player, the Megaman Anniversary compilation, the PS2 Metal Slugs etc, all would have looked just like they're supposed to in that mode. I really don't get why the devs won't even include it as an option.Fox5 said:I thought it's interlaced was pretty good, though I think the progressive mode has some filtering applies...actually I think just the 2x mode has filtering, but all those old nes ports on gamecube has bilinear filtering or something applied when viewed in p-scan which really make them stand out from the interlaced versions.For consumers (and gaming sites) there's the GBA Player, but its interlaced output is too crappy to give me any CRT kicks.
VNZ said:Well, the issue for me is that there's not a single game nowadays that use the good old "240p" mode that works on all TV sets. The GBA Player, the Megaman Anniversary compilation, the PS2 Metal Slugs etc, all would have looked just like they're supposed to in that mode. I really don't get why the devs won't even include it as an option.Fox5 said:I thought it's interlaced was pretty good, though I think the progressive mode has some filtering applies...actually I think just the 2x mode has filtering, but all those old nes ports on gamecube has bilinear filtering or something applied when viewed in p-scan which really make them stand out from the interlaced versions.For consumers (and gaming sites) there's the GBA Player, but its interlaced output is too crappy to give me any CRT kicks.
I'm glad most vertical shoot'em ups still have the option, though...
I just dubbed the mode "240p", it wasn't really called anything back in the day since it was the standard videogame resolution up until Dreamcast. A few PlayStation and Saturn game ran interlaced, but then they were the exception and their graphics were dubbed "hi-res" or similar.Fox5 said:240P works on TVs? How's that work?
Fox5 said:And I don't recall Ikaruga having that option....
You basically answer the quesion in the next paragraph:Fox5 said:I don't understand what kind of difference that would make, or how an interlaced screen would display progressive(n64, saturn, and psx had no progressive games...) or why it looks wrong interlaced when the games often look as good as or better than they did when they were originally released.
The GBA Player issue really nagged me since I was used to play GBA games on a TV at 320*240 at work and had hoped the GBA Player would give me the same experience at home...Fox5 said:Hmm...I wouldn't mind a 320x240 mode for the gameboy player though, as I have a gamecube lcd screen and it's almost perfect for 320x240 sources(like n64 or 2d systems) however it blurs really badly with 640x480 sources which includes the gameboy player and any other software on the gamecube.