megadrive0088
Regular
For anyone what works in the flight simulation field, or even army/tank simulators, what is acceptable in terms of framerates/update rates?
both current and past (back to the early-mid 1990s) for simulators that use SGI, E&S or Real3D technology.
I heard that 120fps is sometimes the minimum and also that dropping of frames is just not acceptable.
both current and past (back to the early-mid 1990s) for simulators that use SGI, E&S or Real3D technology.
I heard that 120fps is sometimes the minimum and also that dropping of frames is just not acceptable.