Oh I confuse these titles since they are extremely similar.
This is the one I used to play.
So much fun. Our brains filled the "holes"
Me too, I spent hours making new tracks. Amazing game for the time.
Oh I confuse these titles since they are extremely similar.
This is the one I used to play.
So much fun. Our brains filled the "holes"
Considering Diablo II had a 25 FPS cap, that's pretty respectable.I played Diablo II on a 486 DX2 @ 66 Mhz (it had a massive 32 MB RAM though) at 15 FPS or so. Under that when the screen was full of mobs, sometimes 2-3 FPS lol.
Considering Diablo II had a 25 FPS cap, that's pretty respectable.
Wow this is similar to what I had growing up.I went AMD5x86 to Cyrex PR233 to k6-2 400 to Athlon 1ghz...
Ive played both, yes IQ is paired back in 60fps modes, but technically your loosing frames in 30fps modes aswell. I dunno, the 60fps does give a much better experience switching between the two under longer perioids. Play the game in quality mode for half an hour then switch to 60 and its hard to go back. I think that going forward 30fps should be a thing of the past.
I went back from 60rt mode to fidelity, its just sharper (also notice shadow popingup on 60rt and not in fidelity). Rt reflections are nostly subtle in this title so maybe 60 without rt mode is worth playing as it sharper than rt perf mode
reflections are everywhere tough is not like in miles when you switch off and on rt while crawling on buildingI don’t think they’re subtle in any way. If anything, this and Miles are the only games I can think of where reflections are totally in your face. And here they’re literally everywhere, even in the tiniest and insignificant places, in crazy curved surfaces, on weapons, they're as in your face as they can be without being completely crazy like on that very first AMD RT demo where everything was chrome.
BTW After getting the platinum, I also switched back to PerfRT. Gotta get those Omega weapons, and having played most of the game at 30fps, this is very nice.
Yep, On R&C I just stop every so often just to look at a tiny curved reflection - for example, there's a section where Rivet walks through a metal air vent and you see multiple reflections of her (front, sides, and even one on the corner which is curved), I stopped and took a few pictures of that. That's real "next gen" in my mind.reflections are everywhere tough is not like in miles when you switch off and on rt while crawling on building
yeah even this small screews that shows up after defeating enemies reflect environmentsYep, On R&C I just stop every so often just to look at a tiny curved reflection - for example, there's a section where Rivet walks through a metal air vent and you see multiple reflections of her (front, sides, and even one on the corner which is curved), I stopped and took a few pictures of that. That's real "next gen" in my mind.
Yep, On R&C I just stop every so often just to look at a tiny curved reflection - for example, there's a section where Rivet walks through a metal air vent and you see multiple reflections of her (front, sides, and even one on the corner which is curved), I stopped and took a few pictures of that. That's real "next gen" in my mind.
Well you can't really not accept something so good, so well implemented!Good to see RT generally has been accepted nowadays
no problem with accepting rt in game that looks amazing with and without rt problem when game looks avarage at best but has some rt effect and dadam, welcome in nextgen - nopeGood to see RT generally has been accepted nowadays
no problem with accepting rt in game that looks amazing with and without rt problem when game looks avarage at best but has some rt effect and dadam, welcome in nextgen - nope
It's crazy we're here so early into this generation. This time last year, months before the new hardware was launching, everybody was expecting really limited RT implementations.yeah even this small screews that shows up after defeating enemies reflect environments