Radeon 8500 & Direct3D

Mystiq

Newcomer
Anyone have a problem with Direct 3D and this card? I've had extreme slowness in many D3D games I try. Serious Sam, Giants (fixed with a BIOS option) and Baldur's Gate 2 among them.

Open GL seems to run (mostly) flawlessly. The Radeon 8500 Tech Support forum at Rage 3D is rampant with lockups and crashes.

<font size=-1>[ This Message was edited by: Mystiq on 2002-02-10 07:50 ]</font>
 
WOAH,

Thats just not true. I hang out at Rage3d daiy. Most of us love our cards.

My Radeon 8500 playes D3D games faster than greased lightning. The 6025 drivers are a thing of beauty. They even added an Ansio control tab for both OpenGL and D3D. I play every game I own at 1024x768x332 or 1280x1024x32 with 16x Ansio and Trilinear filtering. (not a big FSAA fan)
 
Hmm, no known D3D issues that I can think of.

What games in particular outside your list? All those games you listed play great on the 8500 without a single slowdown, lockup, freeze or issue.

If you are having specific problems on your rig, I'd suggest creating a new thread on the Rage3D Tech support forum, list your FULL system specs (cpu, motherboard, all cards, memory, OS, driver revision, etc.etc.) and the specific games and where they crash/frequency. That way we can help isolate and cure your issues.

Cheers,
-Shark

<font size=-1>[ This Message was edited by: Sharkfood on 2002-02-10 09:49 ]</font>
 
On 2002-02-10 08:53, Hellbinder[CE] wrote:
WOAH,

Thats just not true. I hang out at Rage3d daiy. Most of us love our cards.

My Radeon 8500 playes D3D games faster than greased lightning. The 6025 drivers are a thing of beauty. They even added an Ansio control tab for both OpenGL and D3D. I play every game I own at 1024x768x332 or 1280x1024x32 with 16x Ansio and Trilinear filtering. (not a big FSAA fan)

Radeon 8500 cannot do aniso + trilinear, but from your posts I indeed believe you love your card ;)
 
The 6025 drivers are a thing of beauty.

The ATI site has the following drivers:

4.13.7191
4.13.9013

Is 6025 newer/older than any of these? Is it 4.13.6025 (nVidia style) and older than these two? Or is there a formula to convert these version numbers?
 
hehe...

Wrong OS..

He uses XP - that is what the 6025 drivers are for.

Just look at the rage3d.com main-page. They have the latest drivers up there.

CU
Markus
 
Correction, BG2 is OpenGL. I got it to run fine after a few options but I forget which ones. It still made my computer lock tho...

I'm using the fabled 6025 drivers, what a piece of crap.
 
I switched back to the latest WHQL drivers, 3286. Still getting lock ups that result in a black screen and my monitor going on standby. This happened in BG2. Now trying Serious Sam...

If you don't believe this is a big problem, go check out the Radeon 8500 Tech Support forum at Rage 3D. There are threads littered all over.
 
On 2002-02-11 01:01, Mystiq wrote:
I switched back to the latest WHQL drivers, 3286. Still getting lock ups that result in a black screen and my monitor going on standby. This happened in BG2. Now trying Serious Sam...

If you don't believe this is a big problem, go check out the Radeon 8500 Tech Support forum at Rage 3D. There are threads littered all over.

Check out any hardware forum for any hardware product and - guess what!? It's riddled with problems. Nvidia, Abit, Asus, Iwill, blah blah blah. People have problems.

You have some sort of problem, but I can say that my R8500 has been a pleasure. I don't have too many D3D games, but Commanche 4, Giants and 3dmk1 all run quite nicely.

I do wish it could hack *both* aniso and triliear simultaneously, but it's a very nice card nonetheless.

Perhaps you should try reinalling DX8.1? If that doesn't work the dreaded format/reinstall is one of the best ways to get the most out of any video card :smile:

Mize
 
Shark,

I force ansio in the drivers and choose trilinear from the game. I was not aware that it was not doing Triliniar at the same time.

Geeforcer,

From the sound of your name how would you even know what a Radeon 8500 is capable of. And yes it damn well does run all my games at 1024x768x32 or 1280x1024x32. AS i stated above I force Ansio in the driver and choose Trilinear from within the game. If it was actually defaulting back to biliniear i was not aware of it. It still lookes awesome.


<font size=-1>[ This Message was edited by: Hellbinder[CE] on 2002-02-11 10:15 ]</font>
 
What is this big deal with Trilinear + anisotropic anyway? 16x Aniso pushes the mip-map boundaries so far out you can't really see much banding. You can only combine Trilinear with anisotropic in OpenGL anyway, this doesn't affect that *much* IQ does it?
 
Well thats the slam ATI has gotten from all the Nvidia fan sites which is comical...The 8500 can run much higher levels of Anistropic with 'ripmapping' and hardly take a performance hit. The mip map boundry is pushed back so far you can't even see it. Just another way of doing anistropic but because its not done in the way Nvidia does it..its inferior.
 
"I play every game I own at 1024x768x32 or 1280x1024x32 with 16x Ansio and Trilinear filtering."


"Sure you do."

I sure do, well minus the Trilinear, I'm satisfied with whatever the hell filtering the game does. Can't play Serious Sam at 1280x1024 though, the controls delay to the point of unplayableness.

What makes that happen? The Voodoo drivers have a Pending Buffered Frames option that lowers performance but reduces input latency. I find lowering texure sizes in Serious Sam lowers it as well.

Also, Serious Sam in D3D doesn't display the entire view range. It cuts off drawing at a certain Z and then draws the sky texture. If I'm in a big room, a few game-feet out the drawing just stops and all I see after is the sky texture. This happened with 2 driver sets. If the room is small enough, it's fine. I noticed that if I change AGP aperture from 128MB or 32 on certain drivers, it stops doing this but it runs like molasses. Everything's dandy in OpenGL.

<font size=-1>[ This Message was edited by: Mystiq on 2002-02-11 18:25 ]</font>
 
Mystiq,

AHAAAAAAA....

I have the answer to your serious sam issue. Go to rage3d and check out the sticky at the top of the 8500 general discussion forum. It seems that Croteam has worked out the "high polly bug" issue with Ati's driver team. It turns out that its actually an error in texture leoading. There is a work around fix listed there. Also the next driver "beta" driver release will fix teh issue for all OpenGL apps.
 
one more thing...

When I first bought my 8500 it locked up constantly. (i had forgotten about this). It was all caused by MOBO timing issues that were resolved with a bios update. I have an ECS K7S5A with the sis 735 chipset. ECS actually released two bios updates within 2 weeks of each other. Both addressed "compatability and stability issues". The end result was a feature in my bios called "AGP 4X CONTROL" enable/disable.

Anyway I bet 20$ that your MOBO is causing the issue.
 
I have a Shuttle AK32 rev 2 and see &lt;insert profanities here> worth of BIOS updates on their site. Why are Via chipsets plagued with so many problems? :cry:

*edit*

Correction, I'll be flashing after my last class. :smile: I hate Physics Lab, stupid ass 6:15 is when I get out. I have AK31S20F, latest isn't that. *cheer* *crosses fingers legs and eyes*

<font size=-1>[ This Message was edited by: Mystiq on 2002-02-11 19:19 ]</font>
 
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