Console shooters could never expose the advantage of 60fps because they can never deliver the accuracy nor twitchiness a mouse can bring and utilize.
This completely disregards the aspect of visual fidelity (i.e. smoothness in this case).
Console shooters could never expose the advantage of 60fps because they can never deliver the accuracy nor twitchiness a mouse can bring and utilize.
This completely disregards the aspect of visual fidelity (i.e. smoothness in this case).
there's simply no NEED for more FPS.
Ahem:
Not to start some perception argument, but I can tell the difference between the two, especially in games where the camera spends any amount of time turning. In RTS's it may not be very noticeable to me, however.
Wasn't it Project Gotham Racing that had the scene render at 60 fps while the reflections only updated at 30fps? That used to annoy me to no end.
That's the point though. You can't dismiss performance here, what good is IQ if the game is unplayable?
I agree with Chris. If you're going to quote someone, use the Quote feature. That way it's easier to follow who you're replying to. Use it, please, and keep the thread on topic.caused u to slow down? Really?
r u okay there, don't work to hard reading this forum, hehe. (at least 1 whole page a day)
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(above is my signature)
But as i was trying to give my opinion about fps and crysis, i was not trying to insult anybody or fill this forum with non-info. And as this is getting nowhere i will leave now this forum.
@ShaidarHaran , thank you for your (serious) reactions.
I certainly agree but i'm mostly refering to the high end setups which are capable of playing Crysis at very high settings at modest resolutions vs other games at insane resolutions.
Although I think the same argument applies (albeit not as strongly) to playing Crysis at High settings with say a resolution of 1920x1200 vs playing other games at 2560x1600 or 8xAA etc...
@pjbliverpool
quote:
(coming from someone who has all 3 games).
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To assume makes an ass out off you and me, my vriend!
When i look at the maximum quality i can get out of crysis with both setups other games look better, that was just my point.
410520, I think you're forgetting something important here .. dx9 vs dx10
Crysis is a DX10 game and most sites bench it using DX10 .. hence +- 30fps where as COD4 is strictly DX9 .. hence getting well over 100fps.
Once Crysis hits DX9 .. you see +70fps
US
IMO, graphically Crysis looks way better than COD4 irrespective of how fast it runs.
I haven't touched Crysis since it came out and I got and finished it, but I still remember how beautiful it looked. Sure COD4 looks beautiful too, but it's a different beauty. I play Multiplayer COD4 online. That said, I love CSS and play that online too and think it's really beautiful, better than COD4.
US
Ok put both games at settings that give 60 fps average and decide which one looks better. This is getting far off topic.
Ok put both games at settings that give 60 fps average and decide which one looks better. This is getting far off topic.
But thats not a fair comparison for people who are happy with 30fps in Crysis (which i'll bet in non biased user testing would be an overwhelming majority).
You also have to consider the hardware its running on.
Settings which an R700 can handle both games at 30fps.....
But are you running them with the differential settings as suggested? i.e. COD4 with much higher settings than Crysis.
Nope, I play at 1680x1050 4xaa 16xAF
US
What about Crysis?
I think I played it at 1280x1024 4xaa,16xaa, been a while since I played it though.
US
Average of 30 fps means MIN fps in the teens or lower, which is not acceptable for a shooter where slow down occur during intense moments, IMO
Yeah I agreee on that one. But the same comparison could be applied to a "relatively steady 30fps or above". That would allow for the odd dip into the 20's but nothing too significant.
In one of the very high quality settings benchmarks posted earlier, a 9800GTX+ averages 34fps but never drops below 23fps. If that means its at or very close to 30fps most of the time then I would consider that playable.
Problem is, there's not a hardware setup in existence capable of pulling this off with playable framerates, and this is the crux of our discussion. IQ is useless if the game is unplayable.