DirectX8. FP processing isn't required here, anyway.DaveBaumann said:The majority of the shader performances with NV35 suggest that the configuration has not significantly changed from NV30.
http://www.beyond3d.com/previews/nvidia/nv35/index.php?p=8
Despite my objections to 3DMark as a whole, if I remember correctly, there were significant quality problems in this benchmark on the FX 5800. That means integer was being used.
Regardless, we all know that the FX 5800 is not well-suited for use in DirectX. It does, however, work to spec when using nVidia's OpenGL extensions. It would probably be best to use nVidia's OpenGL shader extensions, then, if you're attempting to compare the hardware. At the very least, Microsoft's DirectX 9 shaders are different enough from nVidia's OpenGL shaders, and therefore from the hardware, that significant compiling between the assembly and the machine guarantees that the differences in the architectures aren't going to be readily-apparent.