I did some testing using zeckensacks incredible synthetic benchmark.
Here is a quote of the description of the tests i used with a Ti-4400 / 44.03:
~900 zixels/s for 4X MSAA means ~3600 written subzixels /s, which means about 13 written 16bit subzixels / clock. Not that far away from the 16.
Here is a quote of the description of the tests i used with a Ti-4400 / 44.03:
This is a series of tests measuring raw, untextured pixel fillrate. Each of the tests in this category is performed by repeatedly drawing full screen sized quads, with varying buffer masks and depth test/stencil test combinations. A complete test series will be done in 32bpp. Portions of the test (everything that doesn't require stenciling) will be repeated in 16 bpp. This is done to both accomodate architectures that are severly bandwidth constrained in 32 bpp, and for architectures that can't activate full screen anti-aliasing in 16 bpp modes.
The first three subtests measure the rate at which color only, z only and pixels composed of both color and z can be produced and written to the frame buffer. There's no depth testing, but depth writes for the second and third subtest. [...] No buffer clears are performed during measurements.
~900 zixels/s for 4X MSAA means ~3600 written subzixels /s, which means about 13 written 16bit subzixels / clock. Not that far away from the 16.