Ailuros said:What I meant was something along the lines of, once you get over the hit from multitexturing, the added loss is barely noticeable. Hence "Effectively free with XXX in use".
Fillrate free under conditionals, yet the performance penalty would have still been there. Want me to crank out old 3dfx performance claims about the VSA-100´s FSAA? By the minute you can define the difference between marketing hype and reality we might even start to get at least some common ground here.
Actually, Ailuros, I think Tag's right there.
Remember: Rampage was a 4x1, so if you had 2 textures, it took 2 clocks ( yet another example of how the NV20 had some serious advantages over Rampage, even if Rampage had some over the NV20 too ) , that's +100%.
So if you use 2x MSAA, and you assume the 200Mhz DDR memory rumor to be roughly accurate, I'd say the hit of 2x MSAA most likely wouldn't be +100% memory bandwidth, because you wouldn't have more texture fetches, and a few other things wouldn't be doubled.
So, you could say that the performance hit for 2x MSAA when using dual texturing, and the real one, not the fillrate hit, is quite small indeed!
Sure, it wouldn't be inexistant probably. But saying it's 'free' actually makes semi-sense, considering that term probably came from marketing...
Rev: I agree fully with you For me, Rampage is an interesting part. I don't care about whether it'd have crushed the NV20 or not, and whether it'd have been released on time, and so on. That's history. Some of the techs in it, even if often outdated or already implemented/modified in current products, are interesting, though.
Uttar