Derek,
for your last post you seem to indicate that you might stick around here. Good while we have a developer here could you take a few minutes to share your thoughts with us about:
[edit] Should have said while we have you here..did not mean to single out other developers sorry...did not have morning coffee yet [/edit]
1) Currently there is a big lag in game development vrs hardware. Current video cards have some features that are not used for a "long time" after the care is launched. Take DX8 level of vertex/pixel shadders for example. They have been with us for a 18+ months or so. And yet we have only seen a few game use them so far. We know that developers need the hardware to code for these effects but we also know that this takes time. Do you see any chance to cut down on the time before these new features are used in more of the games at that time or do think there will always be a 18+ month lag between new features and when they are adopted and used in games? And do you think there are any ways to cut that time down (and I would imagine the time it takes is directly related to the said features in question)?
2) Cg. Lot of talk about it lately. What's your take on it?
3) Finally where do you want to see the video hardware go in the future?
Thanks for taking your time with this!
for your last post you seem to indicate that you might stick around here. Good while we have a developer here could you take a few minutes to share your thoughts with us about:
[edit] Should have said while we have you here..did not mean to single out other developers sorry...did not have morning coffee yet [/edit]
1) Currently there is a big lag in game development vrs hardware. Current video cards have some features that are not used for a "long time" after the care is launched. Take DX8 level of vertex/pixel shadders for example. They have been with us for a 18+ months or so. And yet we have only seen a few game use them so far. We know that developers need the hardware to code for these effects but we also know that this takes time. Do you see any chance to cut down on the time before these new features are used in more of the games at that time or do think there will always be a 18+ month lag between new features and when they are adopted and used in games? And do you think there are any ways to cut that time down (and I would imagine the time it takes is directly related to the said features in question)?
2) Cg. Lot of talk about it lately. What's your take on it?
3) Finally where do you want to see the video hardware go in the future?
Thanks for taking your time with this!