Does anybody have any answers/links/private docs they wouldn't mind "lending" me for the following queries:
(1) Number of transistors in the RDP/RCP chip in the N64.
(2) Max. pixel fill rate or sprite fill rate of N64.
(3) Max. bit depth of z-buffer of N64
(4) Was the CPU and Geometry Transfer Engine/Sprite Engine all one chip on the original PlayStation? If so, what was the die size and number of transistors?
(5) Max. pixel fill rate or sprite fill rate of PSX.
(6) Did the original PSX have dedicated VRAM; were there SRAM chips totalling 3MB and the VRAM was just 1MB of that?
I have evidence and questionable answers for all of the above questions but I need more sources before committing any of it to a webpage.
Thanks in advance.
(1) Number of transistors in the RDP/RCP chip in the N64.
(2) Max. pixel fill rate or sprite fill rate of N64.
(3) Max. bit depth of z-buffer of N64
(4) Was the CPU and Geometry Transfer Engine/Sprite Engine all one chip on the original PlayStation? If so, what was the die size and number of transistors?
(5) Max. pixel fill rate or sprite fill rate of PSX.
(6) Did the original PSX have dedicated VRAM; were there SRAM chips totalling 3MB and the VRAM was just 1MB of that?
I have evidence and questionable answers for all of the above questions but I need more sources before committing any of it to a webpage.
Thanks in advance.