Well we all know how 'well' GFFX copes with HL2 code when not specially 'optimised' and the same with D]|[ code but Radeon runs either fine.
Here's a question I hope someone can answer for me as I'm not certain...
Will ID be supporting any mods of any kind to D]|[? After all they are presumably going to license the engine when it is complete. IF they are then will the mods allow shaders written by the modding community as Gabe has said will be possible with HL2?
You can probably see what I'm getting at here... those will no longer be specially coded with INT12/FP16 but will most likely rather follow the ARB2 standard. Mods for HL2 will undoutably follow the DX9 standard.
So GFFX may be faster in the standard game on the hand coded inferior NV path in Doom ]|[ and may *almost* be able to keep up with the R3x0 in HL2 on it's own path but what about when the community gets behond the games and starts releasing their own content?
If NV's NV3X hasn't been withdrawn by then imagine what will happen when peeps can't play the new versions of DoD, CS, etc....
Any insights at all?
Here's a question I hope someone can answer for me as I'm not certain...
Will ID be supporting any mods of any kind to D]|[? After all they are presumably going to license the engine when it is complete. IF they are then will the mods allow shaders written by the modding community as Gabe has said will be possible with HL2?
You can probably see what I'm getting at here... those will no longer be specially coded with INT12/FP16 but will most likely rather follow the ARB2 standard. Mods for HL2 will undoutably follow the DX9 standard.
So GFFX may be faster in the standard game on the hand coded inferior NV path in Doom ]|[ and may *almost* be able to keep up with the R3x0 in HL2 on it's own path but what about when the community gets behond the games and starts releasing their own content?
If NV's NV3X hasn't been withdrawn by then imagine what will happen when peeps can't play the new versions of DoD, CS, etc....
Any insights at all?