Huh? Single pass? Single Pipeline? Of course trilinear does not require multiple passes or multiple pipelines.nevidimka said:does either of them do trilinear in single pass? single pipeline?
This doesn't make sense at all. Maybe you mean single cycle instead of single pass, but even that doesn't make your statement true. Trilinear filtering is simply a certain number of texels sampled from a texture. That's it. How many cycles it takes, or how many pipelines, doesn't make a difference at all in the result.nevidimka said:true trilinear is done in a single pass single pipeline..
nevidimka said:well, some very wise guy told me about this once. i forgot about the details . but from what i can recall.. trilinears in todays graphic cards are done with a single pass but double pipelines. it have to do with a single pipeline not enough to carry all the values? for a trilinear. so double pipelines are used. so they arent true trilinear. trilinear when done in a single pipeline.. is much better IQ wise( more sharper ). the rampage was capable of this. it did trilinear in a single pipeline, single pass.
Trilinear ONLY means to sample bilinearly from two adjacent mip maps.nevidimka said:well, some very wise guy told me about this once. i forgot about the details . but from what i can recall.. trilinears in todays graphic cards are done with a single pass but double pipelines. it have to do with a single pipeline not enough to carry all the values? for a trilinear. so double pipelines are used. so they arent true trilinear. trilinear when done in a single pipeline.. is much better IQ wise( more sharper ). the rampage was capable of this. it did trilinear in a single pipeline, single pass.
nevidimka said:trilinear when done in a single pipeline.. is much better IQ wise( more sharper )
I don't know exactly, but NV30 doesn't allow filtering (ie. automatic filtering, you can do it in the shader pipeline) of float textures, so I think the filtering itself is still only fixed point (but at least 12 bits per channel). However I'm still sure that you'll see a difference because of the higher precision.noko said:Will the Radeon9700/NV30 pixel pipeline floating point ability allow for better blending of the texture samples when doing Bi/Tri-linear sampling? Also will this carry over to the anisotropic filtering as well?
Since these cards have higher pecision floating point ability will we see a difference?