When the rasterizer generates quads to go into the pixel pipelines, do they have to be a sqare piece of screen? Ie. if a pixel is not part of the triangle, is that place in the quad unused? Or does the rasterizer just issues 4 pixels? And how about triangles that are only one or a few pixels in size?
I was under the impression, that the NV3x uses square pieces, while the R3x0 issues 4 pixels. Is that correct?
And if only square pieces are used, do they always have to fill the same spot on the screen (ie. 0,0-1,1 or 0,2-1,3), or is that not important?
I was under the impression, that the NV3x uses square pieces, while the R3x0 issues 4 pixels. Is that correct?
And if only square pieces are used, do they always have to fill the same spot on the screen (ie. 0,0-1,1 or 0,2-1,3), or is that not important?