Pssst... PSP... psst... Pixel Shading... psst

cybamerc said:
Josiah:

> nvidia did not invent this term...renderman had been using shaders for years already...

Yes, but as it were I didn't write "shaders" but rather "Pixel Shader". Reading comprehension is essential for a proper debate people.

nvidia didn't invent the terms "pixel shader" or "pixel shading" either, SGI had been using these terms already... :rolleyes:
 
Are you saying that the term Pixel/Fragment Shader has not been available before nVIDIA and the GeForce 3 ?

I disagree, but we can leave it at that...

About the GS and bump-mapping: I am sure it does embossed like a charm ;)

Pixel Shader in your opinion might mean DirectX 8.0 or OpenGL 1.3, for Sony they might mean DOT3 blending support or DOT3 blending support and dependent texture reads and I do not see a problem with that.

Why shouldn't it?

Nintendo thanks to a low profit margin platform for 3rd parties, wrong medium used and now a platform with lack of non gaming features lack of online multiplayer action lost market share to sony consoles which filled the areas in which Nintendo lacked and then added quite a lot more.

Why shouldn't it happen again ?

;)

MP3, MPEG4 playback vs nothing

WiFi 802.11 ( multiplayer action with other PSP devices and probable connection to a WiFi access point for online gaming ), USB ( to PlayStation 2 and PlayStation 3 ) vs link cable connectivity.

1.8 GB optical UMD vs ROM carts

Of course, I am not telling the complete story ( I am not even talking about the GBA 2 and other things ), but neither are you :p
 
Josiah:

> nvidia didn't invent the terms "pixel shader" or "pixel shading" either,
> SGI had been using these terms already...

I won't rule out that some SGI employee at some point has called something a "pixel shader" instead of just "shader" but as standardized term, as a marketing term it was Nvidia that came up with it - not to mention the actual hardware implementation which was subsequently licensed to M$. Pre-DX8 (specifically pre-Vertex Shaders) there wasn't much point in calling something a pixel shader either as the pixel part was pretty much implied.



Panajev2001a:

> About the GS and bump-mapping: I am sure it does embossed like a
> charm

I'm sure it does but listing that as a hardware feature is quite misleading wouldn't you agree?

> Why shouldn't it happen again ?

Some of it probably will. I don't expect Nintendo to embrace convergence for example.

> MP3, MPEG4 playback vs nothing

Well over a thousand games vs. nothing

> WiFi 802.11 ( multiplayer action with other PSP devices and probable
> connection to a WiFi access point for online gaming ), USB ( to
> PlayStation 2 and PlayStation 3 ) vs link cable connectivity.

Proven feature and current availability vs. features of questionable use (that PCMCIA port on the PS2 was a real success huh?) and no firm date.
 
cybamerc said:
And let me turn it around and ask what Sony has done to deserve the benifit of the doubt. Neither the PS1 or PS2 has advanced rasterizers. Why such high expectations for this one?

Maybe the reason PS1 doesn't have an advanced rasterizer is because the console has released in fall 1994. ;) And as for the GS of the PS2, yes that was an flub true enough, but one weak part should not be held as indictive of the performance of all future chips. Otherwise we would be forced to assume that all nVidia chips from here on out will suck based on the lackluster performance of the NV3x series, which would be sheer absurdity.
 
Cybamerc said:
I'm sure it does but listing that as a hardware feature is quite misleading wouldn't you agree?
Not any more misleading then listing "hardware" features like skinning, morphing, procedurals etc. when all of them are actually vertex shader programs (like NVidia did).
 
3dfx claimed to have hardware support for
bump-mapping when all they really supported was embossed bump-mapping. but then again we all know what happened to 3dfx :)
 
Proven feature and current availability vs. features of questionable use

I agree WiFi 802.11 and USB 2.0 are proven and currently available features and GBA link connectivity is of questionable use :p

(that PCMCIA port on the PS2 was a real success huh?) and no firm date.

PCMCIA ? In the U.S. or European PlayStation 2 ? ;) You must be thinking at the Japanese one buddy :)
 
Another thought of a PSP === We know its gonna have xxxmhz for this and that, yet at the same time, we know the cpu speeds are variable. I have a feeling that developers might(under the "advice" of Sony) not make full use of the specs, in order to save up battery time(and of course easier for a quickie developed games).

So 3D goes from theoretical specs -> pratical specs -> energy saving specs. ie. impressivomondo highly optimized games are going to be mucho lesso than consoles. YA?
 
chaphack said:
I think people are soo used to glory 3D by now, that anything less would seems fugly and disappointing, especially for one named after Playstation.

DC class 3D = oh yeah.
PS2 class 3D = oh nice.
GC/PS2 class 3D( w/ pixel effects) = hell yeah!
Xbox class 3D = :eek: :oops: :devilish: :!:
DX9.1 3D = sorry gotta wake up now :? :LOL:

well yes we have to keep up witht he times. thing is how beneficial is it on such small screens. how much is subtle (thus wasted).

I am inclined to look at it from a non consumer point of view in this case.
 
chaphack said:
Another thought of a PSP === We know its gonna have xxxmhz for this and that, yet at the same time, we know the cpu speeds are variable. I have a feeling that developers might(under the "advice" of Sony) not make full use of the specs, in order to save up battery time(and of course easier for a quickie developed games).

So 3D goes from theoretical specs -> pratical specs -> energy saving specs. ie. impressivomondo highly optimized games are going to be mucho lesso than consoles. YA?

dunno might be. but then this would plaque alot of handheld systems. so the issue is moot.
 
Another thought of a PSP === We know its gonna have xxxmhz for this and that, yet at the same time, we know the cpu speeds are variable. I have a feeling that developers might(under the "advice" of Sony) not make full use of the specs, in order to save up battery time(and of course easier for a quickie developed games).

So 3D goes from theoretical specs -> pratical specs -> energy saving specs. ie. impressivomondo highly optimized games are going to be mucho lesso than consoles. YA?

Just like the AGB and every other handheld, YA?

...Sheesh.

While we're at it, why don't you explain to us how saving battery is going to make games easier and quicker to be developed?
 
Well yeay, at least we accept that PSP might not reach its full specs in many games, unlike consoles. Just some points i wanted to add. Thats all.

I think with less time spent optimising a game, and some excuses like "Hey YA, its YOU who wanted us to scale back out software! Our game looks as good as your advice taketh us " it might be faster for a quick and dirty 3D game. But heYA, i aint no developers, just considering some factors... :oops:
 
I think with less time spent optimising a game, and some excuses like "Hey YA, its YOU who wanted us to scale back out software! Our game looks as good as your advice taketh us " it might be faster for a quick and dirty 3D game. But heYA, i aint no developers, just considering some factors...

so basically ur making sht up :devilish:

seriouly tho given that pwr consumption is an issue they may limit 100% processing to cutscenes and what not. Alternatively maybe someone will simply design a machine whom specs lie in balence wrt to PWR consuimptionlevels *Shrugs*
 
chaphack said:
Well yeay, at least we accept that PSP might not reach its full specs in many games, unlike consoles. Just some points i wanted to add. Thats all.

Ohh, I see, so Sony's policy is that by running minimalist software and programs they can both cut developer costs and run the PSP @ 1Hz and prolong the batterylife. Makes sence to me.

Ask Archie, but I would think that a developer wouldn't even consider power needs. Isn't that the end-users concern?
 
Like i said, just some thoughts, no need to go :devilish: :devilish: :devilish: :devilish: :devilish: :devilish: :LOL:

Archiez might be better poised to xplan the finer, truer details of a handheld developers :LOL:
 
chaphack said:
Like i said, just some thoughts, no need to go :devilish: :devilish: :devilish: :devilish: :devilish: :devilish: :LOL:

Archiez might be better poised to xplan the finer, truer details of a handheld developers :LOL:

I love how you somwhow inserted a conspiracy theory regarding handheld dev. hence my previous comment. try not to take it too seriously.
 
Chap you have to remember that SONY needs to hype the specs of PSP because they zero games for it. Nintendo OTOH already had a nice library when GBA was launched so they didn't need to hype the specs. :LOL:
 
PC-Engine said:
Chap you have to remember that SONY needs to hype the specs of PSP because they zero games for it. Nintendo OTOH already had a nice library when GBA was launched so they didn't need to hype the specs. :LOL:

1) you can't hype what is currently non-existent.

2) hyping a backcatoloque, hell they got why not?

3) these aren't exactly stella specs
 
What conspiracy theory? Sony might just be advicing developers on how to maximise the potential of handheld PSP. Good for them, good for us, good for everyone! :LOL: Again it is just some thought.

I mean, from one developer at another forums, his gang was adviced by Sony to keep their PS2 games at some odd 5xx or so resolution, to save vram. I have mentioned that in an oooooold topic before. So i dont see why is it hard to Xpect Sony to carry on passing good advice on their newer hardware.. :?:
 
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