PS3 XDR bandwidth?

Discussion in 'Console Technology' started by patroclus02, Aug 23, 2006.

  1. flec04

    Newcomer

    Joined:
    Aug 26, 2006
    Messages:
    17
    Likes Received:
    0
    I understood Shiftys critique & thanked him because it was far more constructive than simply fobbing off white papers as PR!
     
  2. LunchBox

    Regular

    Joined:
    Mar 13, 2002
    Messages:
    901
    Likes Received:
    8
    Location:
    California
    GPU's are much better in dealing with latency than CPUs...i.e... They are much more efficient in hiding latency.
     
  3. ShootMyMonkey

    Veteran

    Joined:
    Mar 21, 2005
    Messages:
    1,177
    Likes Received:
    72
    AFAIK, XDR1 will only scale up to 6.4 GHz effective (which is double the rate of PS3's XDR). XDR2 doesn't really have an officially stated upper limit from what I can see, but it will apparently start at 8.0 GHz effective.

    102.4 GB/sec on XDR is possible with 6.4 GHz * 128bit bus controller. XDR2 at 8.0 GHz would get you 128 GB/sec. Whether or not XDR2 scales up to 12.8 GHz effective transfer rate is yet to be seen -- it's only stated that it will scale up beyond 8.0 GHz with further process improvements. And the more difficult part of scaling up to that kind of transfer rate is to be able to wiggle voltages on the motherboard wiretraces. XDR uses a low-voltage swing (0.2 V) to handle this, but I'm slightly doubtful that such a thing will scale up to a 6.4 GHz clock signal (12.8 transfer rate).
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...