"Nerve-Damage"
Regular
CES 2010: Split Second Hands-on
I may have to purchase this...
As we played through the shipyard, we immediately noticed the highly responsive controls. Cars move around realistically, with genuine weight and momentum, but this level of legitimacy does not arrive at the sacrifice of tightness or maneuverability. Rather, Black Rock seems to have struck the perfect balance of control and simulation.
In the shipyard, shortcuts are aplenty and chances for big air and awesome power plays await at every turn. With cars ahead of us, we spotted a helicopter looming and we executed a power play, at which point the copter flew overhead and dropped a bomb on our competitors. In another instance, we exploded a hole directly through a gargantuan ship and then drove up into it, speeding alongside its walkways and eventually back into the yard again. These big moments arrive with standout explosions, crumbling structures and more, all rendered competently without hiccups in framerate or speed.
I may have to purchase this...