http://blogs.guardian.co.uk/games/archives/2006/12/07/ps3_vs_xbox_360_a_developer_speaks.html
I know that vs topic aren't allow, but this interview contain a lot of interesting info
On the GPU
And lots of interesting info on the CELL. Too lazy to read the whole thing
Sorry if this is old
I know that vs topic aren't allow, but this interview contain a lot of interesting info
On the GPU
The X360 GPU is slightly more flexible due to the subtle differences between the respective architectures of the nVidia and ATI chipset. Certain shader restrictions are lifted or easier to work around on X360. The bandwidth of the X360 GPU is pretty massive too, though partly this is balanced out by the differences in VRAM layout of the two systems that means the Xbox needs to move graphics data around the system more than the PS3 does. While the GPUs are fast and have a big impact on the visual quality and level of game effects, other factors such as general processing power and memory architecture also come into play.
And lots of interesting info on the CELL. Too lazy to read the whole thing
Sorry if this is old
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