So it's an Uncharted bug ? ... since KZ2 doesn't exhibit the problem even though it could also perform 1080 scaling. It also doesn't affect all setups or we would have seen more posts on this problem.
I vaguely recall the 1080 scaling for Uncharted was only mentioned near release. So it might be a last minute item they added. I am not totally positive about this info though.
I've been playing with it more and it doesn't happen every time, just very very frequently with Uncharted. I've seen it twice (for sure) with LBP but I can't get it to happen. With Uncharted if I keep loading and quitting, it will screw up 4 out of 5 times. Never happens with Killzone2.
Uncharted, LBP and Killzone2 are all running 1280x720 @ 60Hz.
Very weird. It must have something to do with the way the resolution switches from 1920x1080 at the xmb to the game resolution of 1280x720.
Is it normal for your TV to display the input signal (into the TV) as 60Hz when these games are being output at around 30Hz?My monitor is reporting input timings of 1280x720 @ 60Hz for all three games. So it's scaling from 1280x720 to 1920x1200. The only one with a problem is Uncharted, and it isn't every time, just most of the time.
I know. That's why it would be weird for a TV to show 60Hz for the INPUT signal (what the TV is detecting...not displaying). That's only suppose to be the display signal in this case.That's the refresh time of the display, 60 Hz. The games output whatever lower framerates as skipped or torn frames. There is no 720p30 standard for a display to switch to.
When you get this problem starting Uncharted, does turning off the monitor and turning it back on fix the problem? Or does it always require a quit and restart of the game?
It hadn't occured to me to turn the monitor on and off like Phat said to, but it actually fixed the problem. There must be some kind of handshaking issue. It doesn't always do it, but when it does, if I turn my monitor on and off, everything is good.