Yet as we can see by the lackluster PS3 sales, neither is seriously driving adoption of the console, at least in the face of a $500 pricetag.
And a lack of competition. It sold well because it's been one of the only "great" games on the system for 12+ months. If it was released this month, I highly doubt it would be a 2m+ seller.You mean, bundles
And a lack of competition. It sold well because it's been one of the only "great" games on the system for 12+ months. If it was released this month, I highly doubt it would be a 2m+ seller.
Very true... but 11 months at the top of the pile will of course inflate sales numbers to greater than their natural worth. Add pack-in and the 2m+ number is not representative of the title's true quality compared to other platforms.Very true but PS3 was launched less than a year ago (11/11 in Japan, 11/17 in US, and March this year in Europe), so 12+ months it's not.
I believe Insomniac said they targerted Resistance for PS3 launch because it was a new IP and there were fewer competitions. Still they executed very well considering the outstanding gameplay and excellent online performance even by today's standard. Without these, they may not even be bundled (See Genji).
If it were to be released this month, it would have benefited from the additional year of development (assuming infinite resources on Insomniac side). That's mostly irrelevant now.
Very true... but 11 months at the top of the pile will of course inflate sales numbers to greater than their natural worth. Add pack-in and the 2m+ number is not representative of the title's true quality compared to other platforms.
Hell, PDZ sold fantastically well - not far off 2m IIRC because of the "no competition launch-wave" just like Resistance, and I wouldn't touch that with a ten foot pole
I wrote "publisher-friendly", not "developer-friendly". Yeah larger sales is good "for now". However software life becomes shorter if piracy is possible. It's also important for markets such as China. These are long-term investments to increase profit margin.Do you concede that developers prefer the high sales + some piracy on 360 to poor sales and no piracy on PS3?
Your initial point was the PS3 was "developer friendly" by design. There's nothing less developer friendly than making a loss because no one buys your game. Hell, Heavenly Sword barely cracked three figures in its launch month... surely publishers aren't sitting in board room meetings, looking at missed sales targets and low profits, but congratulating themselves by saying "sure, but no piracy!"
Can you elaborate in what way it's not worth it when you gain them as side effects of Blu-ray usage by games? Please make counterarguments to all points in my post. PS3 is $399 now and PS2 is still selling anyway, and Xbox 360 game budgets can't go higher without PS3 porting since the software sales on 360 are not linearly increasing with the size of the Xbox 360 install base. And the extra cost, don't you think production cost to cram it onto a DVD is not trivial in terms of human resources?And there's also a point people will stop trying because its not worth it. And there's an extra cost associated with manufacturing blu-ray discs, I'm not certain, but I doubt Sony is covering that. Your claim that publishers care about the small amount of piracy on the 360, but not about the extra cost for producing on the ps3 is ridiculous.
Can you elaborate in what way it's not worth it when you gain them as side effects of Blu-ray usage by games? Please make counterarguments to all points in my post. PS3 is $399 now and PS2 is still selling anyway, and Xbox 360 game budgets can't go higher without PS3 porting since the software sales on 360 are not linearly increasing with the size of the Xbox 360 install base. And the extra cost, don't you think production cost to cram it onto a DVD is not trivial in terms of human resources?
Gears of War and COD4 are 5-hour games, I don't think it's unrelated to the DVD size, not to mention the possible cut of some maps from the 360 version of UT3. The data set in the PC sides are getting larger and multiplatform development contains PC for these games.Also having 2.5x the capacity doesn't automagically make a game longer or better.
Did you actually see such malfunctions in PS3 since it launched 1 year ago? As anti-crack in PS3 is possible not only by Blu-ray, I don't see how you can conclude it's immediately connected to the cost factor.There's a level of measure that are useful in piracy prevention but the point is that there is a point at which it becomes superfluous. The PS3 will be cracked, there will be pirated games eventually and it doesn't matter how much they spend on prevention after it is cracked, all that extra investment is just wasted. Piracy prevention can also have a negative impact when it starts to impact on the paying customers, we've already seen some examples of this with some newer blu-ray discs where start up times are getting into the ridiculous or examples of PC games just not working because of whatever anti-piracy is in place.
This is very simple. Crappy games are most likely not affected, but competitive titles that show up at the top of the rankings are. They have to continue to produce larger, more impressive products to be relevant. If first-party games have the largest budgets as you believe, third-party games have to compete with them to sell, otherwise it's another Nintendo market.Your comment that 360 budgets can't go higher doesn't really make any sense. Why do they have to? I've no doubt that the highest budget 360 titles have all been exclusives, or do you doubt that Halo3, Mass Effect and Gears of War are among the highest budget 360 titles?
Gears of War and COD4 are 5-hour games, I don't think it's unrelated to the DVD size, not to mention the possible cut of some maps from the 360 version of UT3. The data set in the PC sides are getting larger and multiplatform development contains PC for these games.
Gears of War and COD4 are 5-hour games, I don't think it's unrelated to the DVD size, not to mention the possible cut of some maps from the 360 version of UT3. The data set in the PC sides are getting larger and multiplatform development contains PC for these games.
Did you actually see such malfunctions in PS3 since it launched 1 year ago? As anti-crack in PS3 is possible not only by Blu-ray, I don't see how you can conclude it's immediately connected to the cost factor.
This is very simple. Crappy games are most likely not affected, but competitive titles that show up at the top of the rankings are. They have to continue to produce larger, more impressive products to be relevant. If first-party games have the largest budgets as you believe, third-party games have to compete with them to sell, otherwise it's another Nintendo market.
Well I checked CoD4 360 DVD (6.27 GB) and steam size (8 GB).
I think it's fairly safe to assume another hour or so of unique content wouldn't fit in a DVD.
Of course that doesn't necessarily mean game would be any longer if 360 had BD/HDDVD, but I'm surprised how fast a linear game can fillup a single DVD.
If by play configurations you mean assets I agree.PC games will always have a bit of bloat due to supporting different play configurations and hardware etc.
Not on 360 but doesn't really matter as CoD4 is very short.8gb will fit on a dual layer dvd.
Not on 360 but doesn't really matter as CoD4 is very short.
Single Sided/Dual-layer DVD (DVD9) capacity = 7.95 GB being a GB 2^30 bytes? I thoughtthey can fit 8.5gb on a disc (less than the maximum but still more than 8), you have a different number? Not that it really matters in any event.
Single Sided/Dual-layer DVD (DVD9) capacity = 7.95 GB being a GB 2^30 bytes
http://en.wikipedia.org/wiki/Dvd9#Capacity_Nomenclature
The Xbox 360 games only can use up to 7GB of a DVD9 for security reasons.
I have yet to see any PC application that refers to GB as billions of bytes instead 2^30 bytes. I am sure that the COD4 developers found having to fit the game in a DVD9 limiting, but that only means that, if IW develop COD6 for PS3/XBOX360/PC, they are likely to plan to use 2 DVD for PC/XBox360 since the beginning.Well I was referring to the more commonly used form of GB (billions of bytes), but I guess it still falls slightly short of that.
I have yet to see any PC application that refers to GB as billions of bytes instead 2^30 bytes.
I am sure that the COD4 developers found having to fit the game in a DVD9 limiting, but that only means that, if IW develop COD6 for PS3/XBOX360/PC, they are likely to plan to use 2 DVD for PC/XBox360 since the beginning.