From a gaming market perspective I think the goal is meeting the storage desires of as many developers/games as possible while falling within the pricing requirements of the majority consumers. Paying $200 more at retail for 4x as much potential space is steep, especially when 95% of titles aren't visually impacted by the lower cieling of DVD.[/qoute]
As you correct below, this doesn't hold today. Did the price difference matter during the first year? That depends on the importance of sales in that first year in the long term. I've discussed that previously also.
Worthwhile is very subjective, but from a market perspective (and not an individual's personal tastes) the affect of additional game storage (or the side effect of manditory HDD) or the availability of HD video content haven't generated the consensus that the tradeoff was worthwhile.
Microsoft has basically sacrificed the long term for the short term. It is not unlikely that this was essential for them - their strategy was to have a console out there first, make a platform that will see the multiplatform games first, and then be able to compete agressively on price. The longer they can show they did not have to make significant sacrifices, the better it is for them.
And from the multiplatform developer sector we aren't hearing the same clamourous praise for the additional space as we are from Sony-centric developers. But we do hear them complaining a lot about other issues that appear to have a much higher priority in game development and are more difficult to resolve than optical storage space. Delays and product pricing related to the storage media only complicate the issue of its value.
Yes, because at this point in time, that is the priority - getting the game engine running on all platform, transferring existing code bases, and so on. And because they are used to targetting the limitations of DVD as well as content generation being expensive in the early phase of the process, that's all fine. But in the second iteration, I cannot believe the same will hold. I do believe however that PGR4 ran out of space, and their developers were required to shut up about it.
MS's move to remove the standard HDD ... wasn't a major differentiator.
Yet. It also so far had only a small impact on sales, as the HDD version was sold by far the most.
I think there is a valuable lesson in that experience. Interestingly the Wii's "differentiator" avoids the cost issue (the wiimote is relatively cheap) and its presence has a significant impact on games. Any feature that is (a) expensive and (b) perephrial to experiencing and enjoying a majority of games should be carefully rethought.
The wii-mote isn't relatively cheap - the console itself is the important differentiating factor here, plus the fact that engines and assets can be reused from last generation. The wii-mote is the only differentiating factor in all cost aspects, such as R&D costs from developers, hardware stuff, etc. But what the Wii does show is that by cleverly using hardware you can target a different console cycle and audience with a comparatively low-risk investment. And that was very clever and is obviously paying off. The 360 does a similar thing, in a way, and that is paying off so far, and it looks likely that the 360 will do better then last time. Let's not forget though that is partly due to the investment in the brand that was made last gen, not in the least towards developers. There are huge advantages to having Microsoft as a viable player besides Sony.
On paper Blu-ray was a slam dunk homerun if all went well. Availability much earlier than 2006 and cheaper, fast cost reduction, BDR market dominance via the waves of the PS3, a perephrial killer app for the PS3, etc all make for a huge win for Sony. But in a worst case scenario it would inflate the price of the PS3, making it inaccessible to the majority of PlayStation owners, and offer little difference in most early products that would define market status for the generation.
Right now we are seeing the issue leaning distinctly toward the worst case scenario. Ugly format war, delays, inflated prices, Blu-ray movies not generating mass consumer interest as a killer app, and little difference in the end product of games.
But we are also still in the PS3s first year, with the first games clearly starting to show the benefits of BluRay (I will leave a listing to another location, first have to do some chores here
hopefully I get round to doing this). Also, with PS2 owners being a lot happier with their consoles than Xbox and GameCube owners for obvious reasons, a huge part of the market is still up for grabs. This has the effect that whatever value the Playstation brand holds among the average consumer, still has to play out.
At this point in time I am struggling to see how it was worthwhile to Sony or the market.
The advantages of BluRay didn't go away though. The question is how long the disadvantages are going to outweigh the advantages. I'm thinking that switch starting to happen right now. No way that the 360 is still around in 10 years time. The Playstation 3 is the only one that might be. The main question in that regard is how successful Microsoft is in shortening console lifespan and at the cost of which market that will be.