Years ago EA's Tiger Woods golf had a very rich character customization system that let you morph a character. So did PES. Does that mean the technology and tools exist to create any characters in as quick and easy a way? Could Drake not be modelled through such a process?
But the best portrait painter, when aiming for sheer pictorial realism, is beaten by the photograph, both in accuracy and in efficiency.
And a video camera can capture people far better than a computer game can render them...
The big problem I am having discussing this with you and LaaYosh, is that you both do not seem willing to recognise two fundamental principles:
1. if we need to, history has shown that we can in fact make many, many things in life more efficient
I've been a big advocate of that, going back to early discussions on procedural synthesis on this board. I don't disagree with that. What I disagree with is the idea that the degree of progress will negate development costs.
2. if there isn't a one button solution that's the end all making all artists in the universe superfluous, that doesn't also mean that the exact opposite is true. Think real numbers, not binary!
Indeed, but what we're seeing at the moment is no speed-up of the fundamental artists methods. As tools have improved, the time spent using them has remained the same as quality increases are desired. You could sculpt a simple head in ZBrush far quicker than you could model it in Max 10 years ago, but the targets have moved so that you have to spend just as much time on ZBrush to get a good head by modern standards and you had to spend on Max creating a 'good head' for the period.
It's a valid point, but that doesn't also mean that I think in the light of discussion, that is a thoroughly unfair comment. I am well aware of the creation process. But I am also aware of the difference between art creation and manufacturing, and everything that lies in between. I know the difference between writing a great novel, or using one as a generic template for mass production. I've studied Art, I've studied English, I've studied Logic, I've studied Computer Tech, Psychology, all at university level, and I've never stopped studying either. Does and should that matter in the light of this discussion, or is LaaYosh's authority as an insider beyond question?
No, but his experience should be valued above much education. On paper, tools to reduce the workload of artists and content creation seem very plausible. We can even point to certain implementations in the past and say they point to the future. That's our 50,000 foot view. Now our man on the ground says 'that's all well and good but they don't develop that way. These tools or coming' or whatever our man-on-the-ground says. We have to consider those opions in conjunction with our own understanding. If there isn't an experiential knowledge that gives all the answers, that doesn't also mean that the exact opposite is true. Think real reasoning, not binary!
Laa-Yosh was arguing against your point and your response was 'you're blinded by your own experiences'. Surely the rationale POV is 'well from my theoretical understanding this and this is possible, and we see some developments here and here. However, someone in the field is suggesting otherwise. Perhaps the reality is some sort of middle ground?' Middle ground?! Perish the thought!
Am I saying these things?
No, but TheChefO was and that's why this thread exists. There were people suggesting the experts were making rash decisions without thinking things through. Sure, they may miss things, but you'd hope they're competent enough at their job to general be on the ball. Maybe Laa-Yosh isn't up to speed on the latest breakthroughs in facial modelling, but on the whole you expect he knows a
little bit about what it takes to create game content, and how the industry has changed, rather than just fobbing him off with a 'what do you know?' attitude.
To me it seems that I'm precisely the only person in this discussion who fully understands that we are NOT 'talking wholesale replacement of his job'.
I wasn't either. I only refer to that as you seemed to suggest his position using tools would make him reluctant to consider automated alternatives. That's what I got from this...
Look, obviously you would be the last person to say 'sure, we can develop tools for everything, do things in half the time, and hand-made really isn't all that necessary'. It's your bread and butter.
- bring up counter arguments with sufficient factual back-up
Not really possible to any technical depth. You can present existing tools and say 'these paint the future and so content development next-gen will be cheap enough to fill up big disks of content' and I can say 'although tools improve, costs still go up in there's nothing to suggest otherwise.' No-one can actually know what future technologies are going to be viable. Even experimental efforts shown now might not point a clear path. There's a long way from laboratory success to mainstream implementations.
Pulling the authority card is a (in my opinion bad) form of withdrawing from the discussion.
I never saw an Authority card. Laa-Yosh replied in two point-wise posts his disagreements, and then you said...
I think maybe you're blinded to some extent by the work that your team is hired for. Though surely even there the whole tools suite has made some progress over the last ten years ...
If you can off-hand ignore his comments on the principle of him being blind, then that's not Laa-Yosh saying 'look I know what I'm talking about here so you should listen to me.' That's you saying 'I know what's happening with tools in the art-world and if you don't know that you're not paying attention' which is a slap to the face when that's exactly Laa-Yosh's job. You basically said he's not doing a proper job of it, ignoring the improvement going on the industry.
But if my arguments are really that obviously dumb for all onlookers, then in principle it was the right course of action. (Obviously though that's not the way I am seeing things)
The case for automated tools is a valid one. The scope of them is the discussion point, how much they can contribute to filling up a huge disc of data. The way the discussion has been handled has been well below a civilised, intelligent debate though. Back when you said Laa-Yosh was blind, you should have said...
"Don't these technologies imply big things are going to happen in the next few years? How have things progressed with your content tools, and what's on the horizon?"
...and actually asked the guy for his opinion to lead into debate onto whether its right or not, rather than ignoring out of hand as you did.
To remind people where things are supposed to be, the topic got onto disc capacity and what it makes to fill up a 50 GB or whatever disc, looking to Sony's next-gen plans. The argument against is that to fill 50 GB is a very expensive undertaking. The counter-argument to that is that automated tools will make it much cheaper then than it is now, effectively offsetting the costs. The level of debate should be what can we expect from improvements in tools? Historically where have they got us? What's on the horizon? What are the latest improvements? There should be no calling anyone blind or stupid or anything else for either not agreeing that these tools will be fantastic in the future or that artists will need to work harder. The purpose of the discussion ought to be to identify the likely situation of future tools, and not to determine who entered into the discussion with the same ideas as the outcome.