corduroygt
Banned
Looks like MLAA
New Resistance 3 video(off screen).
http://www.youtube.com/watch?v=8Xw2D_S7otQ&feature=player_embedded#at=49
R1 was a good game. I enjoyed the SP mode. Nothing really remarkable but it was fun.I've observed the Resistance games over youtube and other sites, but never really had any enthusiasm to buy and play them. I've never been into FPS games, with only a minor interest in this series and Bioshock. I don't care about multiplayer, but I'm excited about R3 compared to any other FPS coming out in 2011.
Aside from Insomniac's creative weapons (I'm a R&C fan), what would anybody here who actually played the Resistance series say about it compared to other FPS games they've gotten hands on? From a pure gameplay standpoint...
P.S. I've read the story of both R1 and R2 so I really don't feel the need to buy the last 2 games for those reasons. I'd rather use the money to buy the 3rd title instead.
R1 was a good game. I enjoyed the SP mode. Nothing really remarkable but it was fun.
R2 I think was under-appreciated. I enjoyed the SP campaign more than other FPS games. If you consider how short games like COD are (and unoriginal IMO), its a shame that R2 got less praise. I havent spent time on its Multiplayer mode. But I put its SP mode higher than Halo 3 too.
I've observed the Resistance games over youtube and other sites, but never really had any enthusiasm to buy and play them. I've never been into FPS games, with only a minor interest in this series and Bioshock. I don't care about multiplayer, but I'm excited about R3 compared to any other FPS coming out in 2011.
Aside from Insomniac's creative weapons (I'm a R&C fan), what would anybody here who actually played the Resistance series say about it compared to other FPS games they've gotten hands on? From a pure gameplay standpoint...
P.S. I've read the story of both R1 and R2 so I really don't feel the need to buy the last 2 games for those reasons. I'd rather use the money to buy the 3rd title instead.
I wouldn't call R2 "under-appreciated", it wasn't just short, it was unpolished, terribly rushed and its attempt to abandon its own unique gameplay mechanics in favor of copying COD was poorly thought-out, they tried to force iron-sights on the player but most of the weapons didn't even have proper ironsights and they didn't have the proper animations for going scope.
I'm not sure I would even compare it to Halo 3, that would be quite an insult to Bungie.
MP was so rushed that they didn't even tune the weapons properly, there wasn't a single weapon that felt right, grenades felt like balloons when thrown.
I'm sure Insomniac will never admit it because they can always resort to R2 selling more than R1 even though the userbase has grown significantly since launch but R2 MP basically having far less longevity than R1 is the result of a completely rushed effort and testament to how much they've alienated their original RFOM MP player base.
I didnt find the feel of the game the same as COD. It felt more like an R1/Halo hybrid. I didnt counter the problems you are talking about probably because they werent necessarily problems unless you are basing your experience mostly on the Multiplayer where any form of imperfections in gameplay become severe due to the competitive nature (which I didnt play almost at all as I already mentioned). I was referring solely to the SP mode which I liked it more than COD's and Halo 3's.
The weapons offered variety and uses absent from games like COD due to their approach to realism and maintained pretty much the weapons that were in the original which were the best thing about it.
I dont know. I certainly didnt feel like that at all about R2 and the things you mentioned as "rushed" or "broken" werent "rushed" or "broken" for me and I loved the bosses.
I find it funny when people say R2 is trying to copy COD:MW, when my biggest gripe about R1 was it's horrible similarity to the 125000 WWII shooters we got last gen that i loathed.
Props to em i say ;-)
I just think that when it comes to R2, far too many people on the internet who were expecting more of the same after R1 found in R2 a game where they didn't like the alot of the design choices and were disappointed by alot of the changes. Granted the game was a litle rough around the edges (many games are), but considering the fleshed out coop, 60player MP and all the other bits and bobs for a game done in 2 years, it was a great achievement in my eyes and i thoroughly enjoyed it.
I just think that it's a shame that those people who were so emotionally invested in R1, fail so hard in just accepting and appreciating R2 as a different game, which was fun and enjoyable in it's own right.
You can think up many random reasons to shit all over R2, but many of them will just be borne out of your disappointment that R2 isn't R1 with more of the same, or just sheer hyperbolic trolling.
R2 is a great game in it's own right, it isn't utter shit, or COD-like garbage (given those of you who say that still enjoy COD anyway). It's a solid game with some flaws, and is very much underapreciated. [/my contribution to the discussion on R2]
R3 however is also turning out to be it's own animal, and i like that Insomniac are able to mix things up every time with the series.
Since R1 in my eyes Resistance has always been a series that's been trying to find itself. I find it funny when people say R2 is trying to copy COD:MW, when my biggest gripe about R1 was it's horrible similarity to the 125000 WWII shooters we got last gen that i loathed. I couldn't get into R1 for that reason and i'm quite sure that Insomniac switched up the art direction in R2 (and subsequently R3) to move their franchise further away from that stereotypical WWII FPS setting.
Props to em i say ;-)
Yeah, the WWII theme may turn some peeps off. The player needs to play a few chapters before the aliens and new weapons show their charm. Initially your health doesn't recharge, so it could be frustrating. The game and art get better as you progress. Earth tone is reserved for human. Alien structures are bluish. Towards the end you see more sophisticated structures and a mix of colors as Nathan ventured into alien territory.
R2 works but the color scheme is odd. Some boss fights needs more tuning and work. I suspect if you take a different approach, you may see more inconsistencies. e.g. The Louisiana boss only took 4-5 shots to kill with an Auger. I beat it accidentally while choosing which weapon to use ^_^. It's more uneven than R1 in general.
Technically, R2 is more advanced than R1. If given more time, it would be even better. We fought many scripted bosses but the team didn't have time to fix the Widowmaker. A few interesting R1 enemies didn't make it to R2 too.
Looking forward to R3 !
EDIT:
To kill the Louisiana boss with 4-5 Auger shots, you have to stand at the opposite end of the mansion. Since Auger doubles its damage everytime it goes through a wall, and the mansion is huge (^_^), the damage is probably ridiculously high. Sadly the boss stood there like a dummy since it couldn't see me. RIP.
They brought 8-player online co-op to the table but the fundamental gameplay mechanics was so sloppy that all co-op amounted to was a repetitive grind with the game basically throwing fodder at the players, they completely screwed up the weapon feel (everything from damage to range to even the crosshairs) and never managed to fix it.