[PS3] Resistance 3 [SPOILER ALERT - Contains R2 story discussion]

Hmm... May need more tuning. People run too fast. Chimeras AI seems clueless. Need an AI demo ! ^_^

In R1 we get a few big battles where we can weave around on the battlefield. In R2, it's less natural because the enemies tend to focus on the player mostly. This segment reminds me more of R2.
 
That looked a little slow. I assume the player figured out how little damage the enemies were doing so just went around to melee everything. Player allies looked really clunky.

I hope they don't adopt the trend of showing a preview of the same area over and over like so many games.
 
I've observed the Resistance games over youtube and other sites, but never really had any enthusiasm to buy and play them. I've never been into FPS games, with only a minor interest in this series and Bioshock. I don't care about multiplayer, but I'm excited about R3 compared to any other FPS coming out in 2011.

Aside from Insomniac's creative weapons (I'm a R&C fan), what would anybody here who actually played the Resistance series say about it compared to other FPS games they've gotten hands on? From a pure gameplay standpoint...

P.S. I've read the story of both R1 and R2 so I really don't feel the need to buy the last 2 games for those reasons. I'd rather use the money to buy the 3rd title instead.
 
I've observed the Resistance games over youtube and other sites, but never really had any enthusiasm to buy and play them. I've never been into FPS games, with only a minor interest in this series and Bioshock. I don't care about multiplayer, but I'm excited about R3 compared to any other FPS coming out in 2011.

Aside from Insomniac's creative weapons (I'm a R&C fan), what would anybody here who actually played the Resistance series say about it compared to other FPS games they've gotten hands on? From a pure gameplay standpoint...

P.S. I've read the story of both R1 and R2 so I really don't feel the need to buy the last 2 games for those reasons. I'd rather use the money to buy the 3rd title instead.
R1 was a good game. I enjoyed the SP mode. Nothing really remarkable but it was fun.

R2 I think was under-appreciated. I enjoyed the SP campaign more than other FPS games. If you consider how short games like COD are (and unoriginal IMO), its a shame that R2 got less praise. I havent spent time on its Multiplayer mode. But I put its SP mode higher than Halo 3 too.
 
R1 was a good game. I enjoyed the SP mode. Nothing really remarkable but it was fun.

R2 I think was under-appreciated. I enjoyed the SP campaign more than other FPS games. If you consider how short games like COD are (and unoriginal IMO), its a shame that R2 got less praise. I havent spent time on its Multiplayer mode. But I put its SP mode higher than Halo 3 too.

I wouldn't call R2 "under-appreciated", it wasn't just short, it was unpolished, terribly rushed and its attempt to abandon its own unique gameplay mechanics in favor of copying COD was poorly thought-out, they tried to force iron-sights on the player but most of the weapons didn't even have proper ironsights and they didn't have the proper animations for going scope.

I'm not sure I would even compare it to Halo 3, that would be quite an insult to Bungie.

MP was so rushed that they didn't even tune the weapons properly, there wasn't a single weapon that felt right, grenades felt like balloons when thrown.

I'm sure Insomniac will never admit it because they can always resort to R2 selling more than R1 even though the userbase has grown significantly since launch but R2 MP basically having far less longevity than R1 is the result of a completely rushed effort and testament to how much they've alienated their original RFOM MP player base.
 
I've observed the Resistance games over youtube and other sites, but never really had any enthusiasm to buy and play them. I've never been into FPS games, with only a minor interest in this series and Bioshock. I don't care about multiplayer, but I'm excited about R3 compared to any other FPS coming out in 2011.

Aside from Insomniac's creative weapons (I'm a R&C fan), what would anybody here who actually played the Resistance series say about it compared to other FPS games they've gotten hands on? From a pure gameplay standpoint...

P.S. I've read the story of both R1 and R2 so I really don't feel the need to buy the last 2 games for those reasons. I'd rather use the money to buy the 3rd title instead.

R1 was a very good game, it was unique and fun, the weapons were vintage Insomniac, and MP was completely open to creativity from the player, playing MP objective was a blast because there were eight ways to sunday of how one can attack a node, player-formulated strategies were constantly evolving, I played it almost every night for two years with a bunch of friends and it was awesome.

R2 was a rushed, poorly thought-out, generic COD wannabe, the level design felt like they were just a bunch of corridors slapped together because they ran out of time.

They brought 8-player online co-op to the table but the fundamental gameplay mechanics was so sloppy that all co-op amounted to was a repetitive grind with the game basically throwing fodder at the players, they completely screwed up the weapon feel (everything from damage to range to even the crosshairs) and never managed to fix it.
 
Bigduo209, the Resistance series are straight up FPSes. If you don't like FPS, I don't see how you'd value them differently from other FPSes. ^_^

R1 is nice mainly because of its weapon variety, mood and pacing. I remember sometimes I used up all my ammo and then the level ended. So it's pretty intense. The game is chopped up into small chapters, which may turn off some people.

R1 multiplayer did a lot of things right (dedicated server, support for large clan, intense skirmish between players, etc.). I used to play with Kittonwy and other Gaffers almost every day.

R2 8P co-op is nice because the enemy AI is aggressive. The best way to play the co-op is to go in with fewer people. You'll need to be very tactical. I agree with Kittonwy that it can degenerate down to grinding if you play with 6-8 players. Also agree that R2 SP needed more polish.
 
I wouldn't call R2 "under-appreciated", it wasn't just short, it was unpolished, terribly rushed and its attempt to abandon its own unique gameplay mechanics in favor of copying COD was poorly thought-out, they tried to force iron-sights on the player but most of the weapons didn't even have proper ironsights and they didn't have the proper animations for going scope.

I'm not sure I would even compare it to Halo 3, that would be quite an insult to Bungie.

MP was so rushed that they didn't even tune the weapons properly, there wasn't a single weapon that felt right, grenades felt like balloons when thrown.

I'm sure Insomniac will never admit it because they can always resort to R2 selling more than R1 even though the userbase has grown significantly since launch but R2 MP basically having far less longevity than R1 is the result of a completely rushed effort and testament to how much they've alienated their original RFOM MP player base.

I didnt find the feel of the game the same as COD. It felt more like an R1/Halo hybrid. I didnt counter the problems you are talking about probably because they werent necessarily problems unless you are basing your experience mostly on the Multiplayer where any form of imperfections in gameplay become severe due to the competitive nature (which I didnt play almost at all as I already mentioned). I was referring solely to the SP mode which I liked it more than COD's and Halo 3's.
The weapons offered variety and uses absent from games like COD due to their approach to realism and maintained pretty much the weapons that were in the original which were the best thing about it.
 
I didnt find the feel of the game the same as COD. It felt more like an R1/Halo hybrid. I didnt counter the problems you are talking about probably because they werent necessarily problems unless you are basing your experience mostly on the Multiplayer where any form of imperfections in gameplay become severe due to the competitive nature (which I didnt play almost at all as I already mentioned). I was referring solely to the SP mode which I liked it more than COD's and Halo 3's.
The weapons offered variety and uses absent from games like COD due to their approach to realism and maintained pretty much the weapons that were in the original which were the best thing about it.

R2 was far from a R1/HALO hybrid though, both R1 and HALO (at least 1-3) were essentially hip-shooters. R2 hip-shooting was terrible due to the crosshairs spreading way too far too fast, in a way forcing the player to go scope but going scope didn't offer pin-point accuracy with most weapons either, and the range was shortened quite a bit, they just didn't manage to tune the weapons right, after they took what they had in RFOM and basically broke it, maybe they just didn't give themselves enough time to fix things.

As for the weapons, the old RFOM favorites didn't feel as good in R2, the new weapons were far less creative than RFOM weapons like the splitter, the hailstorm, the sapper, laark secondary fire was awesome, maybe the Resistance team just wasn't the same after Nate Fouts left.

R2 just felt rushed and unfinished, if you're looking at the SP, the levels themselves were pretty badly designed, some of the bosses were just terrible, like the swarm, the mother spinner, daedalus, even the leviathan was a major disappointment, the idea of a massive boss was so promising but the actual execution was rather lame.

I think the folks at Insomniac do recognize that R2 was a rush job that just wasn't well executed, the extra time should allow them to at least address some of the issues, they have proper scopes now for at least the bullseye and the auger.
 
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I dont know. I certainly didnt feel like that at all about R2 and the things you mentioned as "rushed" or "broken" werent "rushed" or "broken" for me and I loved the bosses.
 
I dont know. I certainly didnt feel like that at all about R2 and the things you mentioned as "rushed" or "broken" werent "rushed" or "broken" for me and I loved the bosses.

I just think that when it comes to R2, far too many people on the internet who were expecting more of the same after R1 found in R2 a game where they didn't like the alot of the design choices and were disappointed by alot of the changes. Granted the game was a litle rough around the edges (many games are), but considering the fleshed out coop, 60player MP and all the other bits and bobs for a game done in 2 years, it was a great achievement in my eyes and i thoroughly enjoyed it.

I just think that it's a shame that those people who were so emotionally invested in R1, fail so hard in just accepting and appreciating R2 as a different game, which was fun and enjoyable in it's own right.

You can think up many random reasons to shit all over R2, but many of them will just be borne out of your disappointment that R2 isn't R1 with more of the same, or just sheer hyperbolic trolling.

R2 is a great game in it's own right, it isn't utter shit, or COD-like garbage (given those of you who say that still enjoy COD anyway). It's a solid game with some flaws, and is very much underapreciated. [/my contribution to the discussion on R2]

R3 however is also turning out to be it's own animal, and i like that Insomniac are able to mix things up every time with the series.

Since R1 in my eyes Resistance has always been a series that's been trying to find itself. I find it funny when people say R2 is trying to copy COD:MW, when my biggest gripe about R1 was it's horrible similarity to the 125000 WWII shooters we got last gen that i loathed. I couldn't get into R1 for that reason and i'm quite sure that Insomniac switched up the art direction in R2 (and subsequently R3) to move their franchise further away from that stereotypical WWII FPS setting.

Props to em i say ;-)
 
I find it funny when people say R2 is trying to copy COD:MW, when my biggest gripe about R1 was it's horrible similarity to the 125000 WWII shooters we got last gen that i loathed.

Props to em i say ;-)

I loathed them too , but R1 was nothing like that.
From the start it kicks pretty clearly with an alternate history involving mutants/aliens.
 
Yeah, the WWII theme may turn some peeps off. The player needs to play a few chapters before the aliens and new weapons show their charm. Initially your health doesn't recharge, so it could be frustrating. The game and art get better as you progress. Earth tone is reserved for human. Alien structures are bluish. Towards the end you see more sophisticated structures and a mix of colors as Nathan ventured into alien territory.

R2 works but the color scheme is odd. Some boss fights needs more tuning and work. I suspect if you take a different approach, you may see more inconsistencies. e.g. The Louisiana boss only took 4-5 shots to kill with an Auger. I beat it accidentally while choosing which weapon to use ^_^. It's more uneven than R1 in general.

Technically, R2 is more advanced than R1. If given more time, it would be even better. We fought many scripted bosses but the team didn't have time to fix the Widowmaker. A few interesting R1 enemies didn't make it to R2 too.

Looking forward to R3 !

EDIT:
To kill the Louisiana boss with 4-5 Auger shots, you have to stand at the opposite end of the mansion. Since Auger doubles its damage everytime it goes through a wall, and the mansion is huge (^_^), the damage is probably ridiculously high. Sadly the boss stood there like a dummy since it couldn't see me. RIP.
 
I just think that when it comes to R2, far too many people on the internet who were expecting more of the same after R1 found in R2 a game where they didn't like the alot of the design choices and were disappointed by alot of the changes. Granted the game was a litle rough around the edges (many games are), but considering the fleshed out coop, 60player MP and all the other bits and bobs for a game done in 2 years, it was a great achievement in my eyes and i thoroughly enjoyed it.

I just think that it's a shame that those people who were so emotionally invested in R1, fail so hard in just accepting and appreciating R2 as a different game, which was fun and enjoyable in it's own right.

You can think up many random reasons to shit all over R2, but many of them will just be borne out of your disappointment that R2 isn't R1 with more of the same, or just sheer hyperbolic trolling.

R2 is a great game in it's own right, it isn't utter shit, or COD-like garbage (given those of you who say that still enjoy COD anyway). It's a solid game with some flaws, and is very much underapreciated. [/my contribution to the discussion on R2]

R3 however is also turning out to be it's own animal, and i like that Insomniac are able to mix things up every time with the series.

Since R1 in my eyes Resistance has always been a series that's been trying to find itself. I find it funny when people say R2 is trying to copy COD:MW, when my biggest gripe about R1 was it's horrible similarity to the 125000 WWII shooters we got last gen that i loathed. I couldn't get into R1 for that reason and i'm quite sure that Insomniac switched up the art direction in R2 (and subsequently R3) to move their franchise further away from that stereotypical WWII FPS setting.

Props to em i say ;-)

Nobody is calling R2 utter shit, but I simply wouldn't call it solid, it was a forgettable, mediocre shooter.

It doesn't matter whether it took them 10 yrs or 2 yrs, the end result is what you play, personally I don't really discount the quality of a game based on the number of years of development.

For a lot of us who didn't like R2, it wasn't because it was "different", it was because it was a rush job and not all that great, it's "playable" from beginning to end, it wasn't a completely buggy mess but there wasn't anything worth mentioning that was extremely well-executed. You can change the gameplay approach to whatever you want, but you just have to make it work.

60 player MP, online 8 player co-op, a massive boss the size of a skyscraper were all ambitious ideas, but their actual execution was pedestrian at best and the end result wasn't something that I would call great or solid. If R2 was so great, there would be a ton more hype for R3.
 
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Yeah, the WWII theme may turn some peeps off. The player needs to play a few chapters before the aliens and new weapons show their charm. Initially your health doesn't recharge, so it could be frustrating. The game and art get better as you progress. Earth tone is reserved for human. Alien structures are bluish. Towards the end you see more sophisticated structures and a mix of colors as Nathan ventured into alien territory.

R2 works but the color scheme is odd. Some boss fights needs more tuning and work. I suspect if you take a different approach, you may see more inconsistencies. e.g. The Louisiana boss only took 4-5 shots to kill with an Auger. I beat it accidentally while choosing which weapon to use ^_^. It's more uneven than R1 in general.

Technically, R2 is more advanced than R1. If given more time, it would be even better. We fought many scripted bosses but the team didn't have time to fix the Widowmaker. A few interesting R1 enemies didn't make it to R2 too.

Looking forward to R3 !

EDIT:
To kill the Louisiana boss with 4-5 Auger shots, you have to stand at the opposite end of the mansion. Since Auger doubles its damage everytime it goes through a wall, and the mansion is huge (^_^), the damage is probably ridiculously high. Sadly the boss stood there like a dummy since it couldn't see me. RIP.

They should have put fewer bosses and put more time into each of them, some of them were basically bullet sponges, I think the louisiana boss and the mother spinner were my least favorite.
 
Yap ! Incidentally, the MAWLR level in KZ3 is how the R2 Goliath fight should be like. It's a "difficult" fight. I know some don't like on-rail segments and scripted boss, but at least the scale and intensity is on par with my expectation of a giant robot takedown. :)

EDIT:
I hope R3's Hybrids ('specially the Berserkers) will be more vicious than the Helghast. I have always :love: the regular Resistance combat.
 
They brought 8-player online co-op to the table but the fundamental gameplay mechanics was so sloppy that all co-op amounted to was a repetitive grind with the game basically throwing fodder at the players, they completely screwed up the weapon feel (everything from damage to range to even the crosshairs) and never managed to fix it.

Each to their own, co-op was the part I liked most about R2. It was great to boot up and give it a couple of rounds with a handful of friends.
 
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