Betanumerical
Veteran
Whats the framerate like?, is it stable?.
Whats the framerate like?, is it stable?.
Whats the framerate like?, is it stable?.
And maybe this time I will level the tornado gun since I only used it once or twice my first time through.
sure it has dynamic shadows, just not everywhere.So does this game have dynamic shadows or not?.
Shadows in Ratchet & Clank Future: Tools of Destruction
10/28/07 - 18:00 PST - Posted by Mike Acton, Engine Director
A couple of months ago Mark Lee presented a good breakdown of our dynamic shadow system for one of our internal Tech Presentations. Shadows are sometimes frustrating, often a pain, and always have more edge-cases than you anticipate. Mark spoke in detail about the tradeoffs we made and why those were best for our situation, and what kinds of improvements we could make. Don’t expect the attached slides to give all the implementation details, but they should give you a nice, if not rough, idea of what we’re doing and why.
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Only a few ones mainly in cut-scenes and for main character(s) (perhaps some enemies to but few).
I assumed that cutscenes were not real-time as the shadows don't have any of the pixel travel issues typically attributed to real-time shadows on PS3?
If you look at the presentation I linked to above you'll see how they solved this issue for real-time shadows, I think (clever). I don't think you'll often get a more detailed answer on how a developer handled their shadows than here. They also used plenty pre-baked stuff mind you.
Amazing game, I was surprised at how difficult the last boss was compared to Going Commando and especially Up Your Arsenal. It wasn't a super hard boss, but it felt like a good amount of challenge. The boss in Up Your Arsenal was one of the easiest I have ever played and it really disappointed me, but not so with this game. Currently, more than half way through on challenge mode and working on getting all the holoplans this time around. And maybe this time I will level the tornado gun since I only used it once or twice my first time through.
If you want to know more about the shadows from the source, this is a good place to start
http://www.insomniacgames.com/tech/techpage.php
Are the cut-scenes real-time though? If so... holy shit!!!
IMO, Insomniac has delivered another great game.
The cut scenes look soft, and there are some bad stutters here and there, but in gameplay the framerate is mostly solid. This is my first R&C game, and I'm not sure what I'd classify it as, but it is not really a platformer. I do wish some of the platforming sections were a bit longer and harder. I really enjoy the variety in the game, levels so far are fairly unique, with a bunch of different enemies.
The cut-scenes are real time indeed, you gotta watch them over and over again, best way to do that is start a new game, watch the cut scene, then when you have to play, load it again in the load menu.
Then later at the start screen let it sit and watch the attract videos, if your eyes get used to it, you might notice the differences.