Darn, that's bad news for my friend. I better tell him that he should throw it away then. And he thought he had been perfectly happy using this to get 1920x1080p on his PC monitor since June. Poor guy! It just goes to show the powers of the mind though, that he could convince himself that it actually works! Wait, maybe I shouldn't tell him! Let him keep his illusions!
You are beginning to flaim and bait a lot without addressing (and avoiding) the points people make. To review my major points on VGA support on consoles:
• Due to the
variations in display aspect (4:3, 5:4, 16:9, 16:10) and
native resolution (all over the place) without explicit support this isn't going to fly.
• 360
VGA support is borderline due to a small percentage of games not letterboxing 720p mode (making
the game aspect stretched vertically)
• now imagine the
majority of titles being affected like this.
I wouldn't call that "working".
I am happy your friend was able to use a device to work on his 1920x1080 PC Monitor. Luckily for him:
• 16:9 is the native aspect of PS3 games and his display
• 1920x1080 is a native resolution of PS3 games and his display
Truth be told his VGA monitor is in the minority for VGA users as it has the proper aspect and pixels (e.g. most monitors would be 1920x1200, i.e. 16:10 so wrong aspect and wrong pixel count which could lead into non-native resolution issues, which tend to suck on LCDs, to worse, not even working). Your little rant didn't prove anything about the PS3 having proper VGA support. All you said is effectively that an 1080p display can accept a 1080p signal. On the same note, I can get a 720p console to work perfectly on a 1280x720 pixel monitor as well... yet...
That really isn't the point I was making about "working" VGA support.
Working, as I noted as a VGA user, would entail getting the aspect right on VGA monitors. Like I said, VGA monitors range from 4:3, 5:4, 16:9, 16:10 and the like. And you also have to hit the aspect right on a host of display resolutions. Just some examples:
1024x768
1280x720
1280x768
1280x800
1280x1024
1366x768
1440x900
1600x1200
1680x1050
1920x1080
1920x1200
What VGA users are demanding is that, like a PC, the console give us the highest resolution possible, with the correct aspect (be it 4:3 or 16:9, as most games target one, the other, or both), mapped to our display.
If a game fails on one of these points the result is hit-and-miss (i.e.
non-working VGA support). Some examples:
Scenario 1: Your game is 720p (1280x720). My display is 1280x1024. The consoles bonehead VGA device solution maps the horizontal pixels perfectly (1280-to-1280) but destroys the aspect as the 720 vertical pixels are stretched 42% (!) to fill the screen.
Scenario 2: Your game outputs 1080p (1920x1080). My display is 1024x768 CRT. The resolution is outside the bounds of my display (resolution and aspect) and I get no signal.
I could do this all... day... long. VGA displays come in a host of aspect ratios and resolutions. You cannot count on a quality scaler and you have to assume that, in most cases, the VGA (if LCD) will have poor IQ/performance at non-native resolutions.
So a proper, working, VGA solution needs to do the following:
(1)
Match the aspect of the display. This can done simply by the console adding black bars ("letterboxing") the content. e.g. a 720p image can add a 152 pixel black bar to the top and 152 pixel black bar to the bottom of the output image and map perfectly to a 1280x1024 display.
(2)
Match the display resolution. After any aspect differences are resolved this is solved by upscaling/downscaling. Ideally the game would take the highest resolution at a set aspect and up/down scale it.
So back to your friend. Great, he has a rare 1920x1080 PC Monitor. Most this size are 1920x1200... anyhow, this doesn't prove proper "working" VGA support. The proof that this is a "working" solution for "proper VGA support" would take the next step: How does this solution work on VGA displays with a 1024x768 resolution? 1680x1050? 1280x800? 1280x1024?
Is the aspect correct?
What resolution is the game at?
It is great news for your friend that he was able to essentially buy a HTDV for a VGA display. But most of us have more traditional PC monitors like 1280x1024. I know from doing web development that 1024x768 is very popular still among PC users, and 1280x1024 has been a staple of LCDs for a long while (I am using two right this moment, have a 1280x800 LCD and my CRTs are 1280x1024 and 1600x1200).
I would be excited, as would Shifty and a number of other posters, if the PS3 offered a quality solution that gave me HD graphics at the right aspect on my displays (preferrably my 1280x1024 LCDs as they are by far my nicest units).
Telling us the PS3 works great on a 1080p monitor doesn't offer much help to the overwhelming majority of VGA users.