zidane1strife
Banned
I was looking at cell's impressive ability to handle multiple HD and standard rez streams and switch between them in realtime/on the fly and it got me thinking. Couldn't you use this to make High-rez 2d games cheaply?
I mean here's my idea:
You've your high-rez scrolling 2d Background art. No problem there cost-wise or tech-performance-wise I pressume.
Now from what I've seen of 2d sprites they don't look like they're just compressed 2d-traditional-animation but rather created as such. This is where the high-prohibitive costs come from for high-rez sprites, it's tougher to do that than to do traditional animation. That is given creating a few frames of traditional animation for side-views of a few dozen characters should be really cheap, going from the costs I've heard for traditional animation and High rez sprites being said to be expensive.(edit: Traditional animation videos also looks extremely good even on relatively low-rez, just look at psp or internet trailers or even shrink your media player's window size on your pc.)
The idea is you've various streams of very small(despite the game and the characters being high-rez, they occupy only a small portion of the screen) traditional animation video files for the characters, you place such on top of the high-rez background, and move/loop between the many simultaneously running streams according to controller response.
Suppose a 2d traditional side-scroller, most enemies have a few frames of a looping animation for a move or two and a death animation. Sometimes this is even the case for the main character. I'd assume it should be easy to make it so only the characters are seen in the vid file and the rest of the vid file is transparent. Given the very small video sizes with just a couple of frames looping over, and that multiple enemies are often just clones, my guess is it should be viable on cell. Projectiles, and other minor things could be done in other cheap ways if necessary(polys/particles, sprites, etc.).
Is this a viable alternative for low cost high-rez 2d games on ps3, or am I totally out of the loop here in tech or cost terms(I'm just going off personal experience, wiki, and a few other minor info sources.)?
edited
I mean here's my idea:
You've your high-rez scrolling 2d Background art. No problem there cost-wise or tech-performance-wise I pressume.
Now from what I've seen of 2d sprites they don't look like they're just compressed 2d-traditional-animation but rather created as such. This is where the high-prohibitive costs come from for high-rez sprites, it's tougher to do that than to do traditional animation. That is given creating a few frames of traditional animation for side-views of a few dozen characters should be really cheap, going from the costs I've heard for traditional animation and High rez sprites being said to be expensive.(edit: Traditional animation videos also looks extremely good even on relatively low-rez, just look at psp or internet trailers or even shrink your media player's window size on your pc.)
The idea is you've various streams of very small(despite the game and the characters being high-rez, they occupy only a small portion of the screen) traditional animation video files for the characters, you place such on top of the high-rez background, and move/loop between the many simultaneously running streams according to controller response.
Suppose a 2d traditional side-scroller, most enemies have a few frames of a looping animation for a move or two and a death animation. Sometimes this is even the case for the main character. I'd assume it should be easy to make it so only the characters are seen in the vid file and the rest of the vid file is transparent. Given the very small video sizes with just a couple of frames looping over, and that multiple enemies are often just clones, my guess is it should be viable on cell. Projectiles, and other minor things could be done in other cheap ways if necessary(polys/particles, sprites, etc.).
Is this a viable alternative for low cost high-rez 2d games on ps3, or am I totally out of the loop here in tech or cost terms(I'm just going off personal experience, wiki, and a few other minor info sources.)?
edited
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