PS3 and 2D animation, would this be feasible and cheaper? Or am I out of the loop?

I was looking at cell's impressive ability to handle multiple HD and standard rez streams and switch between them in realtime/on the fly and it got me thinking. Couldn't you use this to make High-rez 2d games cheaply?

I mean here's my idea:

You've your high-rez scrolling 2d Background art. No problem there cost-wise or tech-performance-wise I pressume.

Now from what I've seen of 2d sprites they don't look like they're just compressed 2d-traditional-animation but rather created as such. This is where the high-prohibitive costs come from for high-rez sprites, it's tougher to do that than to do traditional animation. That is given creating a few frames of traditional animation for side-views of a few dozen characters should be really cheap, going from the costs I've heard for traditional animation and High rez sprites being said to be expensive.(edit: Traditional animation videos also looks extremely good even on relatively low-rez, just look at psp or internet trailers or even shrink your media player's window size on your pc.)

The idea is you've various streams of very small(despite the game and the characters being high-rez, they occupy only a small portion of the screen) traditional animation video files for the characters, you place such on top of the high-rez background, and move/loop between the many simultaneously running streams according to controller response.

Suppose a 2d traditional side-scroller, most enemies have a few frames of a looping animation for a move or two and a death animation. Sometimes this is even the case for the main character. I'd assume it should be easy to make it so only the characters are seen in the vid file and the rest of the vid file is transparent. Given the very small video sizes with just a couple of frames looping over, and that multiple enemies are often just clones, my guess is it should be viable on cell. Projectiles, and other minor things could be done in other cheap ways if necessary(polys/particles, sprites, etc.).

Is this a viable alternative for low cost high-rez 2d games on ps3, or am I totally out of the loop here in tech or cost terms(I'm just going off personal experience, wiki, and a few other minor info sources.)?

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Sounds Cool!!

I'm thinking of a new Konami Castlevania game... :smile:

I never did like the ideal (or proposed ideal) of Castlevania moving into the 3D platform dimension. :???:
 
Im really not sure on the orginal question, but in relevance, I am interested in how 2d games will change accordingly to next gen hardware to appeal more than the 2d games before them.

I mean really, what do you expect in a next-gen street fighter, marvel vs capcom, or gradius type title?

Im sure some companies will turn their 2d counterparts into 3d games, but i would love for 2d games to remain around for a while, I just cant think of any really cool ways to improve on them in next gen.

any ideas?
 
It will be relatively inexpensive and easy to produce a 2D game on any next-gen platform.
High costs associated with 2D titles occur only if the game uses pixel-drawn sprites, games using traditional art will be inexpensive in comparison.
Feasibility is a different matter, 2D titles generally sell poorly and are released at budget prices.
 
robofunk said:
Didn't Sony shoot down 2d titles early in the PS2's life because they were "last gen".
I personally see it as an effort to stop developers from ending up the PSX like another Jaguar or 3D0
 
Looking at Kingdom Hearts 2, I think 3D games using a fake 2D look may be a solution.

It is the direction the movie Disney company is going (killing its 2D studios). I do not see any reason why 2D games would be more on ps3 than on ps2 (which means almost zero).
 
Even now Sony doesn't like 2d games. They made SNK do KOF2001/2002 as a single game because they didn't think a single 2d game was worthy of the PS2. Capcom had to do the same with Street Fighter Anniversary Collection(Hyper SF2+SF3). The classic game collections only get by because there are several games in the pack. I think Marvel VS Capcom 2 got through because it has real time 3d backgrounds.

MS let SNK do Metal Slug 3 for Xbox without issue though.
 
In Japan there are an abundance of 2D games for PS2. We the few in the US who do enjoy our 2D sprites are not that big of a percentage anymore. Most of the populace wants 3D so Sony complies. There are Metal Slug games for PS2. I mean look at the sales of 2D games for both systems. Even Working Designs have crumbled because of 2D gaming becoming obsolete.
 
Reznor007 said:
Even now Sony doesn't like 2d games. They made SNK do KOF2001/2002 as a single game because they didn't think a single 2d game was worthy of the PS2. Capcom had to do the same with Street Fighter Anniversary Collection(Hyper SF2+SF3). The classic game collections only get by because there are several games in the pack. I think Marvel VS Capcom 2 got through because it has real time 3d backgrounds.

MS let SNK do Metal Slug 3 for Xbox without issue though.


There's been quite a few 2d games for PS2, you just have to look for them. There are a few RPGs with full 2d art as well (NIS games are pretty much all 2d art, for example).

I'd be willing to bet there are a lot more for PS2 than XBox, so no need to try to make it sound as if MS is letting through every game around.
 
Bobbler said:
There's been quite a few 2d games for PS2, you just have to look for them. There are a few RPGs with full 2d art as well (NIS games are pretty much all 2d art, for example).

I'd be willing to bet there are a lot more for PS2 than XBox, so no need to try to make it sound as if MS is letting through every game around.

I read a few SNK/Neogeo fan boards and most people there are hardcore 2d fans. Most of them prefer Xbox for 2d games since Sony doesn't really like to have 2d games(not saying there are none though). These are people that paid $350+ for new Neogeo home carts up until earlier this year. They know their 2d ;)
 
I dont see the Point in making 2D-Graphics today, as long as they arent hand-drawn. The work associated to make enough frames for any possible animation to be fluid seems to be way too high.

Just make them 3D and limit the camera at one axis, just look at the Gradius & R-Type titles... or that viewtiful joe stuff.
 
Reznor007 said:
Even now Sony doesn't like 2d games. They made SNK do KOF2001/2002 as a single game because they didn't think a single 2d game was worthy of the PS2. Capcom had to do the same with Street Fighter Anniversary Collection(Hyper SF2+SF3). The classic game collections only get by because there are several games in the pack. I think Marvel VS Capcom 2 got through because it has real time 3d backgrounds.

That doesnt mean that Sony doesnt like 2D games.SNK knows that the best way to sell that game is do just that.Not all people are willing to pay for an old 2D game as much as a new 3D game.Unless its cheap or has enough extras.Street Fighetr Anniversary collection is another example of this.

Its not like Sony forced them.

In the contrary that move helps 2D gaming.Not worsening it since it can sell more like that.Selling SF2 alone for 40 or even 15 doesnt seem like an attractive offer.

MS let SNK do Metal Slug 3 for Xbox without issue though.
Sony let SNK do Metal Slug for the PS2 as well mind
 
Nesh said:
That doesnt mean that Sony doesnt like 2D games.SNK knows that the best way to sell that game is do just that.Not all people are willing to pay for an old 2D game as much as a new 3D game.Unless its cheap or has enough extras.Street Fighetr Anniversary collection is another example of this.

Its not like Sony forced them.

In the contrary that move helps 2D gaming.Not worsening it since it can sell more like that.Selling SF2 alone for 40 or even 15 doesnt seem like an attractive offer.

Sony let SNK do Metal Slug for the PS2 as well mind


Sony did force them on some things though.
 
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