Its no better than AltiVec; probably a lot worse.Which are the real abilities of the team CPU+FPU+VPU0 to perform complex algorithms of physics, artificial intelligence and behavior?
Bohdy said:I think HL2 would run nicely on the power of the Gekko
The ram might be a bit of a prob though, but a tight streaming engine would help a lot in that respect.
london-boy said:WELL, the problem is, if u start using the VU's to calculate physics, then the resources for graphics will be cut down...
london-boy said:WELL, the problem is, if u start using the VU's to calculate physics, then the resources for graphics will be cut down... i'm sure a version of HL2 built around the architecture of every platform would be pretty cool, of course there would be MAJOR cuts, but still..
having all the things going on in HL2 at the same time replicated flawlessly would be impossible. however i'm sure that the physics and AI would be pretty decent, although graphically the PS2 and GC versions would be severely behind. on Xbox i fear the situation could be the opposite, since it might be able to replicate the shaders and have hi res textures, but not have enough CPU power to handle the physics. at the end of the day it would be like playing an optimized version of the game on a Celeron 733MHz and Geforce4. decent enough if u ask me, considering the optimized version should run a lot better than the PC version for the same system. still that CPU is and will always be BLEAH... i mean, i have a better CPU at work...
Fairly condensed and simplified of course, but I don't think I got much wrong either.
Relative to what?AbbA said:Which are the real abilities of the team CPU+FPU+VPU0 to perform complex algorithms of physics, artificial intelligence and behavior?
If it were possible to quantify what "level of HL2" means, then it might be possible to give a reasonable answer.It will be possible to see engine of the level of HL2, in terms of AI, physics, ecc on EmotionEngine?
I sincerely doubt that. If the movies shown of HL2 so far are any indication you are looking at mostly CPU heavy stuff, more so then any of the current consoles can reasonably work with - and that's before you even try drawing anything.Bohdy said:I think HL2 would run nicely on the power of the Gekko
Which doesn't say much when you want it to run a game designed to work optimally with 5-10x more CPU resources then a 460mhz Gekko has.If you ask me, the Gekko has proven itself time and time again in real game world situations.
Yes and PSP will bake blueberry waffles too.Bohdy said:Valve themselves said that the core physics and facial animation system is being designed to run on a 733.
Outside situations where P3 is memory access bound, I wouldn't see that happening either.Gekko is more than capable of matching that....
Mostly for two reasons - one that I already outlined above (CPU usage) and the other being memory usage. And usually short of rearchitecting large parts of the codebase (something ports don't usually do) there's no way to efficiently circumvent these issues.london-boy said:multiplatform games originally made for PC usually tend to be rather crappy apart from xbox versions, which arent exactly great either most of the time.