[modhat]This thread is for the discussion that appeared in the UE3 thread about the challenges to Live! being offered by PSN. I think the origin of this tangent came about because UE3 on PS3 supports all the PC mods, so represents a large improvement in user-content on consoles versus last gen. IS this unique to PS3? Why are devs extolling PSN's virtues (Epic interview says 'thank you Sony'. NCSoft choose to be Sony exclusive because of their service.) and is it something MS can counteract? Do they even need to? These questions and more will be answered in this thread...by you guys!
Shifty[/modhat]
And while PSN being free puts some pressure on MS, Live is a pretty broad and adopted service and with many working features PSN hasn't adopted yet. You could do a "check list" of things Live does, and PSN doesn't, but that doesn't mean much.
Games, and the experience you get online, is what matters for an online service. Personally, having worked in the web industry, I cannot shake the feeling that the video exchange services and video editing tools in Halo 3 and PGR4 are [edit: correction/typo!] going to be a big deal. Youtube is an absolute culteral phenom and MS is there to capitolize on it.
As far as games go, I think the biggest game release in 2007 having MP, Coop, and something as unique as Forge is going to set some sort of new "standard". I think Halo online tools -- movies, map sharing, and online play in SP and MP -- is going to put pressure on everyone due to the gravity of the title.
A number of console games have dabbled in concepts (e.g. TS2 and FCI with map making), but it is when the "big dogs" of the software world do something that people take note. Look at all the trends and pressure Nintendo puts on people. Not every idea is unique, only uniquely positioned.
As much as I wished PSN being free was putting pressure on MS to make Live free it just doesn't seem to happen. What is happening, though, is PSN gives developers leverage to demand MS expand Live features. I don't think any feature PSN has offered has put any consumer sales pressure on MS at this point.
Based on news reports, by the time UT3 on the PS3 has a "killer mod" I think MS will have opened up that door. Until then they will be flooding Youtube with Halo 3 videos of Forge wonkiness.
Shifty[/modhat]
Warhawk and Resistance have dedicated servers--the 360 supports dedicated servers and as mentioned in my Frontlines thread ded servers are coming to the 360 version with 32+ players. MS and Epic are also talking about mods...Arwin said:Finally, together with Burnout 5, Warhawk and Resistance, it will, to put it conservatively, put pressure on Microsoft's Live service, as each of these games are doing things that are currently 'problematic' to implement on Live.
And while PSN being free puts some pressure on MS, Live is a pretty broad and adopted service and with many working features PSN hasn't adopted yet. You could do a "check list" of things Live does, and PSN doesn't, but that doesn't mean much.
Games, and the experience you get online, is what matters for an online service. Personally, having worked in the web industry, I cannot shake the feeling that the video exchange services and video editing tools in Halo 3 and PGR4 are [edit: correction/typo!] going to be a big deal. Youtube is an absolute culteral phenom and MS is there to capitolize on it.
As far as games go, I think the biggest game release in 2007 having MP, Coop, and something as unique as Forge is going to set some sort of new "standard". I think Halo online tools -- movies, map sharing, and online play in SP and MP -- is going to put pressure on everyone due to the gravity of the title.
A number of console games have dabbled in concepts (e.g. TS2 and FCI with map making), but it is when the "big dogs" of the software world do something that people take note. Look at all the trends and pressure Nintendo puts on people. Not every idea is unique, only uniquely positioned.
As much as I wished PSN being free was putting pressure on MS to make Live free it just doesn't seem to happen. What is happening, though, is PSN gives developers leverage to demand MS expand Live features. I don't think any feature PSN has offered has put any consumer sales pressure on MS at this point.
Based on news reports, by the time UT3 on the PS3 has a "killer mod" I think MS will have opened up that door. Until then they will be flooding Youtube with Halo 3 videos of Forge wonkiness.