Sorry if this is a repost I did look around first.
See video: http://www.gametrailers.com/player.php?id=6400&type=mov
and website: http://www.projectoffset.com/technology.html
Is that anything special?
See video: http://www.gametrailers.com/player.php?id=6400&type=mov
and website: http://www.projectoffset.com/technology.html
Shadowing notable features:
*
Designers can select between several shadowing techniques and quality settings to achieve the effect they are looking for, including a completely new technique we call "displacement shadow mapping", which conforms the shadow's shape to any normal maps that are applied to the surface
*
Shadows work correctly with shader-based opacity, with light only passing through the translucent regions
Is that anything special?