Project Offset - New UE3 competition

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Ragemare

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Sorry if this is a repost I did look around first.

See video: http://www.gametrailers.com/player.php?id=6400&type=mov

and website: http://www.projectoffset.com/technology.html

Shadowing notable features:

*
Designers can select between several shadowing techniques and quality settings to achieve the effect they are looking for, including a completely new technique we call "displacement shadow mapping", which conforms the shadow's shape to any normal maps that are applied to the surface
*
Shadows work correctly with shader-based opacity, with light only passing through the translucent regions

Is that anything special?
 
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