This is an unfortunate sign of our times...
Publishers have only seen visuals and based on that alone they're showing interest. Great as the visuals are it goes to show that games are judged primarily on screen shots and internet trailers. The actual gameplay could be the biggest pile of poo in history but they'll get a publisher because it looks good. Whereas someone with a new, novel, and amazing game won't get anywhere. If Alexey Pajitnov weren't to have dreamed up Tetris until now it'd never have got anywhere because it looks simple. Project Offset also shows that a three man team can on their own work towards success, which is great, but only if they create a super-dooper graphics engine. A three man team producing the greatest game ever but without that graphics expertise won't get noticed if they limit themselves to simple placeholder graphics in the hopes a publisher would fund a proper graphics team. Reminds me of work in a local school where the teacher was explaining to the kids that sometimes the best books don't have the most colourful covers. Didn't change their choice of read though.Gamecloud - Have there been any nibbles from publishers about the game?
Sam McGrath - Yeah, we've received emails from lots of publishers, which is really encouraging!