I know there already was another thread created for this topic, but it hasn't been updated for awhile and seems to have boiled down into nothing but another argument fest.
Anyways, before I start, this isn't to debate about whether GameCube's graphics can match those of Xbox and whatnot: That has been done a billion times by a ton of threads posted in other forums. The responses are always the same, with no one knowing what the TEV really does. Now with the current generation about to be "phased out," I was wondering if more light can now be shed on TEV programming.
I was wondering how to pull off common late-generation shader effects like normal mapping, bloom, that certain kind of motion blur from the later Burnout series and other forms of displacement mapping. Is there a certain way how you have to pass these effects to pull it off?
I don't know if there are any other published documentations on TEV development. Gamasutra had an article on the subject matter, but again, it's pretty old. (Even pre-Rebel Strike: RS3, which was one of the better, but not necessarily the pinacle of GC game tech)
Anyways, before I start, this isn't to debate about whether GameCube's graphics can match those of Xbox and whatnot: That has been done a billion times by a ton of threads posted in other forums. The responses are always the same, with no one knowing what the TEV really does. Now with the current generation about to be "phased out," I was wondering if more light can now be shed on TEV programming.
I was wondering how to pull off common late-generation shader effects like normal mapping, bloom, that certain kind of motion blur from the later Burnout series and other forms of displacement mapping. Is there a certain way how you have to pass these effects to pull it off?
I don't know if there are any other published documentations on TEV development. Gamasutra had an article on the subject matter, but again, it's pretty old. (Even pre-Rebel Strike: RS3, which was one of the better, but not necessarily the pinacle of GC game tech)
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