MS GDC information seems to suggest that the Xbox2 is engineered for using procedural textures on everything. However, if you look at non-Pixar films in the DCC biz, done offline with RenderMan textures are still predominantly not procedural. Why? Because with the exception of a few nice looking marbles or woods, most procedural textures don't look as real as real world scans.
Now, scanned/drawn texture + procedural *detail texture* might work, but having every texture in the game be procedurally generated? That's a reciped for major performance suckage.
Now, scanned/drawn texture + procedural *detail texture* might work, but having every texture in the game be procedurally generated? That's a reciped for major performance suckage.