odd. For now, Stevia is just smoke and mirrors.
How will the engine providers charge for use on Stadia? Especially Unreal and Unity engines. Just the other month Unity had revoked license to a different "game host" that ended up not having an agreement for rehosting services. Will it be by average use, or unique use, or per unique virtual use? Peak usage or average usage per some time period?
Presumably they will take a percentage of any revenue developers receive from the platform, just like they do on sales.
This is back in the day and totally different economies of scale but back in 2011 OnLive revenue split model was 40/60 (60% for publishers) for a newly released games offered on their serviceSo then what do developers earn for the other platforms like PSNow or Xbox Games Pass? How is their share determined and measured? If a consumer plays the same game for 2 different months is it 2 revenue units or just 1 since its only 1 consumer?
Little thread of potential horror:
I am getting very, very worried about the future of Netflix-like subscription models. In the last 6 months, I have been contact by over a dozen different services, who all want to put No More Robots games on their upcoming platforms.
But here's the catch:
None of these platforms want to pay anything upfront. Instead, they want to pay us "per number of hours" that their users play our games, compared to how many hours their users are playing games overall. Which is obviously going to be *shit* for indie devs
Actually the smartest thing would be to produce a portable form factor or let you use the service on your phone, with detachable controllers on the ends of the phones or maybe a controller with a cradle for the phone.
5g phones will make a significant difference to away from home latency. I'm surprised they didn't include a phone holder with the controller
I think if Google wanted to be really disruptive, they wouldn't charge a streaming fee. Just buy the games like any other console at retail pricing and just stream them. They could try to provide a gamepass-like monthly service as well as the next tier.
I'm sure that the hardware will constantly be utilized for tasks other than gaming so it's cost will be spread across many customers.
I rather have a flat fee with a promise of no privacy issues than how google normally monetizes their free services.