Imagination Technologies' PowerVR IP in Philips Application Processor for Smartphones - Sony Ericsson to Deploy Philips PNX4008 in mobile phone products.
Details : http://www.imgtec.com/News/Release/index.asp?ID=230
Imagination Technologies Releases PowerVR MBX Public Software Development Kit at 3GSM 2005 - The first two public SDKs, to be launched at 3GSM 2005, are for PC emulation and Pocket PC (including the Dell Axim X50v).
The SDK includes a wide portfolio of tools such as the PowerVR Texture compressor and compression library, a 3D Studio Max exporter, a VGP Vertex Program compiler with detailed performance information (clock cycle counts) and an extensive tools library (supporting fixed point maths, matrix and vertex maths, tangent space calculation, geometry import, etc.).
As well as access to advanced OpenGL ES 3D hardware functionality the SDK provides full details and specifications of the PowerVR MBX specific OpenGL-ES extensions, which open up features such as PVRTCâ„¢ texture compression and vertex programs.
The demos included in the SDK feature examples of a wide range of effects enabled by PowerVR MBX. These include: dynamic reflections; different texture filter modes; projected shadow textures; Polybump technology; spherical harmonics lighting with VGP; physics based particle effects; cell-shading; multiple differently coloured spotlights; morphing (in combination with multi-texturing); and matrix skinned characters in combination with DOT3 per pixel lighting.
Details: http://www.powervr.com/News/Release/index.asp?ID=81
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Details : http://www.imgtec.com/News/Release/index.asp?ID=230
Imagination Technologies Releases PowerVR MBX Public Software Development Kit at 3GSM 2005 - The first two public SDKs, to be launched at 3GSM 2005, are for PC emulation and Pocket PC (including the Dell Axim X50v).
The SDK includes a wide portfolio of tools such as the PowerVR Texture compressor and compression library, a 3D Studio Max exporter, a VGP Vertex Program compiler with detailed performance information (clock cycle counts) and an extensive tools library (supporting fixed point maths, matrix and vertex maths, tangent space calculation, geometry import, etc.).
As well as access to advanced OpenGL ES 3D hardware functionality the SDK provides full details and specifications of the PowerVR MBX specific OpenGL-ES extensions, which open up features such as PVRTCâ„¢ texture compression and vertex programs.
The demos included in the SDK feature examples of a wide range of effects enabled by PowerVR MBX. These include: dynamic reflections; different texture filter modes; projected shadow textures; Polybump technology; spherical harmonics lighting with VGP; physics based particle effects; cell-shading; multiple differently coloured spotlights; morphing (in combination with multi-texturing); and matrix skinned characters in combination with DOT3 per pixel lighting.
Details: http://www.powervr.com/News/Release/index.asp?ID=81
8)
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