All this talk about nv30 being delayed because of tsmc .13 problems. Just noticed this in the beyond 3d interview:
Maybe the delay is actually due to Ati surprising them with the r300? After seeing the speeds of the r300 they found it necessary to up the clock to 500mhz to compete? Yeilds too low to make enough 500mhz parts in time? What was it originally supposed to be clocked at if it wasn't supposed to be 500mhz?
The developer documentation was quoting vertex throughput rates of 1.5 times GeForce4's throughput on a clock for clock basis, which would equate to 3 Vertex Shaders.
The 1.5 number is old, because we actually have 3 times the vertex performance of Ti4600, at 500MHz.
Maybe the delay is actually due to Ati surprising them with the r300? After seeing the speeds of the r300 they found it necessary to up the clock to 500mhz to compete? Yeilds too low to make enough 500mhz parts in time? What was it originally supposed to be clocked at if it wasn't supposed to be 500mhz?