Portable PSN ID issue/Gamertag

Nesh

Double Agent
Legend
I ve been trying to access the portable PSN ID lately to notice that when I click mine or anyone else's I can not access the page.

I am told that the page is not found. I am also unable to send a message to someone through my Playstation page.

Whereas if I click on an XBOX Live gamertag I can see the details of someone, message him, and add him as a friend through my internet browser.

Why on earth doesnt this work on the Portable PSN ID when this is supposed to be the purpose of it?

It is not functionable yet. Why is it abandoned like that? :devilish:
 
Heh, this is Sony's bottom-up rollout approach.

Besides the Portable ID Tag, XMB, Playstation Home, DivX VOD id, Blu-ray (in the early days) were all released in half baked state and then improved over time.

The Portable ID system seems straight-forward to implement. Not sure why they left it hanging half way. Probably waiting for the base system to pan out worldwide before they do "Phase 2" (e.g., SCEE only switched to Portable ID several weeks ago).
 
Heh, this is Sony's bottom-up rollout approach.

Besides the Portable ID Tag, XMB, Playstation Home, DivX VOD id, Blu-ray (in the early days) were all released in half baked state and then improved over time.

The Portable ID system seems straight-forward to implement. Not sure why they left it hanging half way. Probably waiting for the base system to pan out worldwide before they do "Phase 2" (e.g., SCEE only switched to Portable ID several weeks ago).

Yeah, I'd have to guess the Portable ID system is very low on their priority list (as its seems pretty low on the consumers priority list too). I'm not even sure which team, or sub-team, that would fall under. If its one of the bigger groups its probably low on their list, if its a smaller group, it will probably take some time for them to finish.

Live does provide an excellent model for them to use, though. Even works great with the new Avatars.
 
Home and Portable ID I'd consider half-baked. DivX VOD id, XMB, and Blu-Ray OTOH I would disagree with...
 
archie4oz, I consider them half-baked not (only) for technical reasons but from a consumer product perspective.

Even though XMB was probably considered "feature complete", it initially had some output issues in "real-world" set ups. In-game XMB was only available in second year.

DiVx again was probably "done" from technical perspective. But the last mile to end user is far from delivered (What was/is the end user service for the technology ?). This is a common problem with Sony deliverables. There is no marketing support that extends the underlying technology to the end users.

Playstation's Blu-ray support is one of the best (or THE best) in the industry, but the specs was not completed early enough for them to roll out BD-Live. This may not be Sony's fault but there were (are ?) rough edges like toggling between BD's 1080p output and the game's 720p output manually.


Moving into PSN domain, the situation worsens. Portable Game ID and Home are not technically complete even though they show great potential. I like Home and have been using it several times a day, but I think the project can use more people and better oversight. It almost feels like everyone in the team is a techie, and there is no product manager. Following the end users' requests is a tactic, not a strategy. Someone in Sony needs to paint the overall picture/strategy to consolidate all the relevant Playstation deliverables in Home (for example).

Finally, the disclaimer. These are just my personal impressions observing activities from the outside. They may not represent the truth.
 
I agree Patsu. I don't feel like everything they release is a complete product or rich enough in its features to be useful. The portable ID will be one of those things. The Euro portable id's are 10 times better than the US version due to it being slimmer, and having game themes. I look forward to when they can implement an image of your Home character and trophy score with a recent game played notifier. They can certainly learn from Microsoft's gamertag.

To answer the original question: It would seem with the Playstation.com redesign that portion was broken. I remember previous to the update that I could access my profile or others....or at least I thought I could...
 
As for XMB, it is absurd that voice chat doesn't work while in game. Voice messaging would be nice too, but I suppose I can let them slide on that one considering the service is free.
 
I personally treasure text chat more than voice for in-game access.

The Euro portable id's are 10 times better than the US version due to it being slimmer, and having game themes. I look forward to when they can implement an image of your Home character and trophy score with a recent game played notifier. They can certainly learn from Microsoft's gamertag.

They should aim beyond what MS has. There are a lot of possibilities once they bring something like Home into the picture.

I like the EU Portable ID tag better too. At the same time, I :love: the simpler playstation.com today. My only "complain" is the Playstation Blog should be a secondary menu item in http://www.us.playstation.com/PSN (Insert "Blog" before "Events". It's sprinkled throughout the site at the moment)
 
I personally treasure text chat more than voice for in-game access.
I'm not talking about chatting to people within a game, I'm talking about having to quit out of a game simply to send or accept a chat invite though XMB.
 
I'm not talking about chatting to people within a game, I'm talking about having to quit out of a game simply to send or accept a chat invite though XMB.

Have not received any voice chat invite yet, so I wouldn't know.

If you accepted the chat invite in-game, wouldn't you be chatting in-game ?
 
When you go to accept the invite, it tells you that doing so requires that you first quit the game. Again, voice chat doesn't work while in game.
 
Yes, and you want to be able to accept the invite and chat in-game ?

Or accept the invite in-game but automatically quit out to the chat app ?
 
Yes, and you want to be able to accept the invite and chat in-game ?
Right, or send one. As I said, it is absurd that voice chat doesn't work while in game on the PS3, especially considering the 360 has always supported the feature.
 
I agree Patsu. I don't feel like everything they release is a complete product or rich enough in its features to be useful. The portable ID will be one of those things. The Euro portable id's are 10 times better than the US version due to it being slimmer, and having game themes. I look forward to when they can implement an image of your Home character and trophy score with a recent game played notifier. They can certainly learn from Microsoft's gamertag.

To answer the original question: It would seem with the Playstation.com redesign that portion was broken. I remember previous to the update that I could access my profile or others....or at least I thought I could...

I have made both EU and US portable ID's for my username but I dont seem to be able to switch between them. I only get the US one linked to pages. Is there a way I can make the EU appear instead?
 
patsu said:
archie4oz, I consider them half-baked not (only) for technical reasons but from a consumer product perspective.

The problem is that the consumer perspective isn't consistent either. Every consumer has a different interpretation of what a specific feature is, and what they want. Let's tak yours:

patsu said:
Even though XMB was probably considered "feature complete", it initially had some output issues in "real-world" set ups. In-game XMB was only available in second year.

This is a good example. You seem to equate XMB to OS features, and they're not the same. XMB is simply a UI navigation paradigm and that's *all* it is. Additional features aren't improvements to XMB, they're additional applications and/or services added to the OS. In-game XMB is a fantastic example of something that you're equating as an update to XMB when in reality it's an OS kernel tasking improvement to allow more backround tasking (XMB is one beneficiary, PlayTV being another big beneficiary). IMO, in-game XMB was a very *BAD* idea to begin with and customers were asking for exactly the wrong feature (or more specifically demanded a series of features that were poorly labelled as "in-game XMB").

patsu said:
DiVx again was probably "done" from technical perspective. But the last mile to end user is far from delivered (What was/is the end user service for the technology ?). This is a common problem with Sony deliverables. There is no marketing support that extends the underlying technology to the end users.

The reason there is no last mile from Sony is because there isn't going to be. There's no need, we have our own VOD service. However DivX, Inc. does provide a platform for delivering VOD content to vendors who wish to do so, and as part of licensing DivX for set top devices you can configure said device to playback content from said VOD service. In otherwords it's a feature that's a part of the DivX license like so many other DivX license devices on the market. If you're really dying to use it, then go here and pick a service to use...

http://support.divx.com/anonymous_portal/FAQSearch.aspx?entityId=Q6UJ9A01B604

patsu said:
Playstation's Blu-ray support is one of the best (or THE best) in the industry, but the specs was not completed early enough for them to roll out BD-Live. This may not be Sony's fault but there were (are ?) rough edges like toggling between BD's 1080p output and the game's 720p output manually.

Again though, you're miscontsruing that as a Blu-Ray playback issue, when it's more of a system wide display output problem (mainly exacerbated by HDTVs that couldn't accept 720p inputs as well as there being no real requirement for Blu-Ray players to downscale content to 720p).

patsu said:
Moving into PSN domain, the situation worsens. Portable Game ID and Home are not technically complete even though they show great potential. I like Home and have been using it several times a day, but I think the project can use more people and better oversight. It almost feels like everyone in the team is a techie, and there is no product manager. Following the end users' requests is a tactic, not a strategy. Someone in Sony needs to paint the overall picture/strategy to consolidate all the relevant Playstation deliverables in Home (for example).

This is much bigger can of worms which I do agree with you (to the extent that I'm aware of). Part of the problem is how online services are structured. The PSN itself isn't one monolithic network, it's a bunch of services provided by different companies. Account management, login/auth, and stores are run by SMSS in San Diego and Los Angeles. The buddies, chat, messeging, etc. are on another system/service run by SCEI in Tokyo (I think). Playstation.com, is an old site completely separate from the PSN that's long been run by SCEA in Foster City (although I presume they're doing a lot of changes and migration as part of portable ID).
 
This is a good example. You seem to equate XMB to OS features, and they're not the same.
I"m guessing he really just means it was crap that there was no way to access the PSN friends list while in game.

Again though, you're miscontsruing that as a Blu-Ray playback issue, when it's more of a system wide display output problem (mainly exacerbated by HDTVs that couldn't accept 720p inputs as well as there being no real requirement for Blu-Ray players to downscale content to 720p).
And here I'm pretty sure he means having to dissable 1080p output to aviod games being poorly upscaled or running worse because they are rendered at higher resolution is crap, as is having to enable it again to watch Blu-rays in full quality. Granted, that is really a problem with how various games work than how Blu-ray playback works, but it is still crap.
 
Explanations

Archie4oz, those are very reasonable explanations. But they represent the technical perspective. From the users' point of view, most don't care whether the problem lies in the OS or in the UI layer; or whether in-game XMB is a good/bad idea technically. As long as they want it badly, they needs to be delivered in the right way to the consumers.

Btw, if in-game XMB is a bad idea, what would be a better idea ? Why wasn't it done that way ? I assume PlayTV is ok since it's not singled out in your comment.

EDIT: Thanks for the Divx links. I am checking them out now. Didn't find them the last time I poked around the divx site.

EDIT 2: I guess another way to say this is: Even though different subsystems are delivered by separate offices, is there one person in charge of the overall PS3 experience ? If so, who is he/she ?

I"m guessing he really just means it was crap that there was no way to access the PSN friends list while in game.

You can access friends list in games that support so (See LBP and Home)
 
Well you can just access it though in game XMB now in any game, but prior to that having it left up to the game to support it was crap.
 
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