Hi
In the context of HAL /D3D / OpenGL based 3D graphics, if someone asked you what is the basic unit of the 3D graphic, what would you reply? Triangle or polygon? In general or mathematical terms, a triangle is a polygon, and I often here the term "Polygons per second when discussing speed". Are they talking about triangles, or polygons like those found in 3D Studio Max, where the word polygon refers to a specific object formed out of adjoining faces, which are in fact two triangles.
I'd be grateful if an expert could help clarify this for me!! Which is the preferred term? Triangles per second or polygons per second? What does polygons per second actually mean?
Ok, many thanks in advance!
Regards
Jason
In the context of HAL /D3D / OpenGL based 3D graphics, if someone asked you what is the basic unit of the 3D graphic, what would you reply? Triangle or polygon? In general or mathematical terms, a triangle is a polygon, and I often here the term "Polygons per second when discussing speed". Are they talking about triangles, or polygons like those found in 3D Studio Max, where the word polygon refers to a specific object formed out of adjoining faces, which are in fact two triangles.
I'd be grateful if an expert could help clarify this for me!! Which is the preferred term? Triangles per second or polygons per second? What does polygons per second actually mean?
Ok, many thanks in advance!
Regards
Jason