Hi guys, i just had a bit of a random thought earlier to do with improving efficiency in polygon smooth/tesselation operations. I know that it's largely an unused technology and has a whole host of problems but I was wondering if it would be possible/feasible to have an adaptive tesselation technique on a model which is linked up to the facing ratio of each polygon (direction of normal relative to the camera). The further the normal is pointing away from the camera the higher the tessellation on that polygon so that effectively you are largely only doing extra calculations near the profiles where it is actually needed. Of course you have to do extra checking calculations as well as retessellating the model every frame...
I'm sure this has been thought of before and wouldn't work for a number of reasons, probably both unfeasible and too slow. Anyone got any thoughts
I'm sure this has been thought of before and wouldn't work for a number of reasons, probably both unfeasible and too slow. Anyone got any thoughts