Planet Moon (Giants, MDK ...): No More PC; Only PSP

McFly

Veteran
http://portagame.com/sony_psp.php/2004/05/30/p153-Planet_Moon__No_More_PC__Only_PSP

Planet Moon, developers of Giants: Citizen Kabuto and Armed and Dangerous for the PC, have recently announced in a GameSpot interview that they'd be dropping support for PC and Consoles and focus all development on the upcoming Sony Playstation Portable. Sales in the PC Gaming industry cannot guarantee as much success as the PSP with Sony's backing will. Their lackluster sales in the PC world was influential in moving to develop for Sony's handheld exclusively.

Interesting.

The gamespot interview: http://www.gamespot.com/pc/action/armeddang/news_6099595.html

GS: So how you can be so sure of your move?

AL: When you looked at the PSP, before E3, you had this notion of what the PSP might be, right? When you got to E3, and you actually got to look at it and hold it in your hands. The reaction with everybody I talked to at E3 was “Wow, this thing is cool, I want to own itâ€￾. As a company dedicated to making highly creative games, we are convinced this is the right platform at the right time.

And when somebody’s done that good a job of just the physical form factor of the thing--and has connected with people in the games industry, who are generally 18-to-34 year old men and women, you get a pretty good idea of who the consumer is and how big the market could be.

GS: It just feels cavalier to base the company's future on a toy.

AL: This is not a thing for kids to play with on the school yard--which is I think the history of portables. PSP is targeted towards a group that has not had a portable before. A lot of gamers love portables and a lot of gamers play Game Boy on the plane, waiting in line at the movie theatre, or waiting for their planes. The best games on the Game Boy are just brilliant, but they aren’t actually for us adults. The PSP is clearly going to be for grownups.

GS: There's still no data, Aaron. No data.

AL: Even without any data it’s extremely exciting to just be a part of something totally new. We have tried to do new things, we want to do new and creative things, and the PSP absolutely seems like a terrific space for that.

Looks like they really trust Sony.

Fredi
 
Already commenting on this in here. To transplant marco's apt commentary:

It's actually a pretty clever and logical move for a small and creative team like them, who basically have no fighting chance in the overcrowded console market where games live and die on millions of dollars spent on their license or celebrity endorsement. This way, their medium budgetted game actually *will* get noticed when they release it in an 'unpolluted' PSP market, and they'll also be able to build some name for themselves, if the game turns out to be genuinly high quality (which is easy to believe given their track record)

This is quite possibly a move we'll see from a number of smaller developers as we head into the complex mechanisms of next generation. (And the large expense, natch.)
 
As smart as it may be business-wise, I still think it'd be a shame if they left the PC business. Giants has to be my favorite game since Thief. It was really just a blast to play, and deserved far wider recognition than it got.
 
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