When reading about the possibility to run the GF4 demos on a GF3, and having in mind that 3D Mark 2001 SE runs the Advanced Pixel Shader Test on non-DX8.1 hardware I got curious:
Is there and automatic fallback for applications that doesn't have the required Pixel Shader support?
I.e. scene is rendered but effects are done with less precision etc?
I assume that the calls made are specifically made to any version of Pixel Shaders 1.x, rather just Pixel Shaders?
Could someone please explain a bit further.
Is there and automatic fallback for applications that doesn't have the required Pixel Shader support?
I.e. scene is rendered but effects are done with less precision etc?
I assume that the calls made are specifically made to any version of Pixel Shaders 1.x, rather just Pixel Shaders?
Could someone please explain a bit further.