BirdMadBoy
Newcomer
Hi all, i´ve read in this article http://www.unlimitedlives.com/special_reports/ul_spec_halo2-3.html that halo 2 will use photon mapping, an extension of ray tracing, instead of radiosity, and in the second page of the article they talk about using stencil shadows ( similar method to doom 3? ). phothon mapping is used for static lightning only and is pre-calculated? as i´ve read for radiosity but being faster, or will it be real-time? and how would it interact with the shadows/dinamic lightning? or how would it work in exteriors, open zones? what differences would be with doom 3 lightning?