Pgr3 update (2 new picks 56kers warned )

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I believe you. I believe those pictures were taken with a freeze-frame inside the build. Now answer this - why no cars in those pics? I'm not saying it's because it can't be done, BUT on the other hand, if it CAN be done, why isn't it? How come all the car shots we've seen thus far haven't had that level of detail in the scenery?

Just a question. I'm not saying anything is or isn't possible by this, but you've got to admit it's a bit odd to sell your amazing graphics with piecemeal presentations that EITHER have nice cars or nice scenery, but you refuse to show both simulatneously.
 
Now answer this - why no cars in those pics? I'm not saying it's because it can't be done, BUT on the other hand, if it CAN be done, why isn't it?
Like the website said, you can detacth the camera form the cars and move around through the streets. Obviously toe focus of the scenry shots was to show the scenery, not the cars.

How come all the car shots we've seen thus far haven't had that level of detail in the scenery?
Who says they haven't?

I'm not saying anything is or isn't possible by this, but you've got to admit it's a bit odd to sell your amazing graphics with piecemeal presentations that EITHER have nice cars or nice scenery, but you refuse to show both simulatneously.
I think you're trying to find something wrong. I really don't know what you're complaining about. The shots of the cars had buildings in the background. You can't see how detailed they are unless you move up close to them. Why is that a problem?[/quote]
 
Yes, I agree, that the shots they have offered so far are quite peculiar choices for the purpose of hyping a game- a car race game, at that.
 
Shifty has all my thoughts covered perfectly, so I'll just add that those amazing building shots would be a lot more credible if they had anything related to the game in them (i.e. the cars, since last time I checked, PGR was all about cars ;) ).

I mean, come on. GT4 had photo mode which used a 3d environment too (of course with a lot more detail than the game tracks), so even if Polyphony posted some wireframe pictures of those photo-mode locations, it wouldn't make the claim any more credible nor authentic. If those shots were real, then great (I'm certainly expecting those visuals from next-gen), but until they actually have that detail in screens with cars in them, I really have no reason going all crazy about them and wanking off to some other screens that clearly don't show that astonishing detail in them.
 
Well, all of their PR shots so far are from pretty weird angles and most only show some specific detail or feature. That's obviously the style they chose to pursue with this title. Part of the reason why WE are not satisfied is, that most shots are either A) just teaser pics, or B) from articles explaining some of the technology behind the game.

Now that beta kits are finally in their hands, the propability of real screenshots or videos appearing down the road has incresed a lot IMO. We'll most likely get to see what gameplay looks like at the next major gaming event...
 
No, the reason I'm not 'satisfied' is because if you compare the scenery in the picture fronting this thread with the beautiful 'China town' pic, it looks vastly inferior ;)
 
Shifty Geezer said:
No, the reason I'm not 'satisfied' is because if you compare the scenery in the picture fronting this thread with the beautiful 'China town' pic, it looks vastly inferior ;)

726_0001.jpg


What are you talking about? Sorry but i think you need some glasses or something.
 
In the china town clip, I saw fairly detailed models with detailed shaind and detailed texturing. In the above I'm seeing flat-looking buildings which look very similar to flat surfaces with a textured face building.

Does therealskywolf and Qroach think the buildings above look as good as the China Town pic?
 
Like I said before,it's going to be hard to notice the detail unless your close to the buildings. But honetly, I don't see what is wrong with the buildings in the picture above. They don't look completly flat to me and a certain amount of detail can be made out in the distance.
 
I would agree with Shifty here ,too.It'spretty obvious that in the view from inside the car (just up there) there is way more simple buildings,geometry ,lighting and texture wise (and it has tiling too).

It looks like this gen environement (box +texture ,and repeat),but it could be because the location is like that in reality too (except for tiling ).
There is even windows mapped way too close to the edge of some building(bad and quick UVs).
 
I'm sorry but you are talking complete nonsense. If you check the bizzare creations website where they posted the pics, you'd have notice the wireframes of the buildings used small amount of geometry to begin with. It was all lighting and texture based details.


You're trying too hard to find something wrong.
 
I've seen the wireframe. I've seen the individual STEPS on the fire escape ;) I don't care what they did or how they did it - those stand alone buildings looked very realistic, whereas the one's above don't look as good.

And I'm not 'trying to find anything wrong' - I'm just saying how ti loks to me and expressing my curiosity why the buildings that feature with their cars don't look as good as the standalone buildings they've shown recently. If that weren't the case, when the China Town pic was released there wouldn't have been a furore!

The only explanation i can think of as I've expressed several times is perhaps the above are placeholder buildings? Or maybe the detail of the high-quality buildings is only for close-ups, like the PGR2 shot shwon in another thread. I've no problem with that - I'm busy looking at the road, not the scenery. Doesn't stop me wondering though.
 
What is it with you and Phil today. you keep responding to posts like you're the same person...

Anyway I think you must be blind then, it's the only explanation for what you are saying. I can still see detail (not of the same level due tobeing further away and the backgorund slighlty out of focus) but I don't see flat boxes with a simple texture stretched across them.
 
Shifty Geezer said:
In the china town clip, I saw fairly detailed models with detailed shaind and detailed texturing. In the above I'm seeing flat-looking buildings which look very similar to flat surfaces with a textured face building.
I don't think they look particularly bad or undetailed at all, the only thing that really bothers me are the windows that look like they're too close to the edge of one of the buildings in the background.

Its hard to tell the detail in those buildings from that pic for several reasons:
1. They're not exactly close to the camera, much further away than in the teaser closeups for sure;
2. the motion blur doesn't exactly help make the details stand out either;
3. the angle is a bit weird and the image was obviously made to show off the interior, not the city;
4. LOD systems only show full detail meshes once you're getting close;
5. the lighting is obviously flat because the sun is on the other side of the buildings, so you're looking purely at ambient lighting;
6. the only part of the image where we actually see a side of a building (above the low building in the middle) actually looks much more interesting than the fronts - some sort of ambient occlusion approximation most likely (gets brighter the less enclosed by other buildings the wall is), resulting in a smooth, non-linear brightness increase from bottom to top.

Seriously, we should stop arguing screenshots to death. There's only so much information that can be gathered this way and most of it is just guesswork and speculation. IMO, if you look at the quality across the board of all the material released so far, the game seems to be shaping up nicely...
 
It looks like there might be some kind of depth-of-field blurring in this shot. If you look at the boundary between the windsheid wipers and the background, it seems pretty obvious that the foreground is more in-focus. Also, the border between the buildings and the sky looks fuzzy to me.

Either they're using depth of field blurring or those are some fuzzy textures.
 
http://www.bizarreonline.net/index.php?action=fullnews&showcomments=1&id=32
Some people also claimed that we only showed this particular building because it's our most impressive. That's simply not true... and I wanted to work out a way to prove it to you. So as I wandered over to Chris's desk to get this wire-frame shot I decided that I would ask him to grab whatever was on his screen at that particular moment. After a couple of seconds of fiddling with his 360 controller to get the best angle, Chris rendered out this new shot for us. This is New York City again, in a slightly different area of town - and as with the shot last week, it's just a random street rather than a specific 'showpiece' area that some were worried about.

nyshot2sm.jpg
 
The view from the car interior pic...this could be the much-rumored camera #9 view which gives the "looking up briefly whilst performing oral on the driver" view. :p This is a never-been-done before kind of feature for a console racer, hence the great excitement and curiosity.
 
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