[PC] Dead Space 2

I got the FXAA inject DLL and used that. It's about the only solution that doesn't have major caveats. On NV you can force SSAA by tweaking the AA profile in NV Inspector but it will mess up the shadows and occasionally the lighting too.
 

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Played the game a bit last night and it feels really good. It was nice to get some plasma cutter action going on :)

I'm not particularly allergic to aliasing as I've played most of my games on 360 and compared to that the 1080p@60fps already is a huge improvement.

I'm not at home right now so I can't check it out myself. Is this fxaa something I can enable from the nVidia control panel? and it then applies to all games? I'm somewhat at a loss with the control panel stuff with regards to game settings. Does settings in the control panel override settings in the game, complement them or it varies? Is there a control panel for dummies web page somewhere? :)
 
For FXAA you need the download that I posted. Drop the DX9 files from the archive into the dir containing the game exe and you're good to go.
 
For FXAA you need the download that I posted. Drop the DX9 files from the archive into the dir containing the game exe and you're good to go.

Ok thanks I'll get and do that once I get back home. Do I use similar method for other games as well (Approriate DX file of course), that same package works for all games?
 
For FXAA you need the download that I posted. Drop the DX9 files from the archive into the dir containing the game exe and you're good to go.

Hmmm... The game seems to crash immediately upon launching if I have those files in the Dead Space 2 directory, which also contains the exe. I disabled pretty much all other programs so there shouldn't be any conflicts. Well I think it looks pretty good even vanilla. :)
 
I'll try that tonight. I know fxaa works with the game as I've read plenty of positive comments from people playing it and your word alone was good for me anyways. Some people had it crashing when MSI afterburner was running simultaneously and I had afterburner also running, but shutting it down didn't help.

I didn't let those problems bother me too much though. Playing this in dark room with loud headphones is pretty immersing and somewhat spooky :) The game is spaced pretty well and I enjoy reading the text logs and listening the audio tapes.
 
It is a good time. I think I liked the original more though. I'm not usually one to ask for a silent protagonist but I think it works better that way with the horror genre. The experience becomes more about my reaction to events than a voice actor's.
 
Heh little bit into the game I was looking around thinking who the F is talking and then I noticed the lips of my character moving. You make a good point, but so far it hasn't bothered me that much and more often than not my reaction to the events would be closer to Dead Space 2's protagonist than total silence, especially during discussions :)

For some unholy reason the game keeps crashing at start up if I paste those fxaa files into the game directory. My direct was up to date.
 
Hmm the game seems to have a dynamic difficulty scaling. I got my ass handed to me in the school gym for couple times. I had relatively low ammo and even though some of the enemies there dropped ammo they managed to swarm me. I then ran back half a level to find a store to stock pile ammo, came back to gym and noticed that the harder enemies didn't show up anymore... Wasted at least 10k on ammo...

I think I'm in chapter 7 or 8 at the moment and still enjoying it. Progress has been a bit slow, since I've had other stuff to do, but I'll try to put some hours on it during the weekend.
 
Anyone else have mouse control issues with this?

I have some crazy form of mouse deceleration with this game - beyond a certain point, the faster I move the mouse the slower the character actually turns. When I flick the mouse he only turns a few degrees, but a slower mouse movement of the same distance will see me rotate faster and rotate fully. It's not even that rotation speed is capped - I can rotate faster with a slower movement.

It's completely screwing my game up. Something's badly wrong when you have to plug a joypad into your PC to control a free-look shooter properly. Once again my hasty, drunk, Steam sale promoted decision to buy on PC rather than console has seen me lumbered with additional levls of DRM, setting up yet another f***ing EA DRM account, and for added displeasure mouse control issues.
 
Anyone else have mouse control issues with this?

I have some crazy form of mouse deceleration with this game - beyond a certain point, the faster I move the mouse the slower the character actually turns. When I flick the mouse he only turns a few degrees, but a slower mouse movement of the same distance will see me rotate faster and rotate fully. It's not even that rotation speed is capped - I can rotate faster with a slower movement.

I think it's supposed to do that. Mouse/kboard is so much more accurate, it would make the game a cakewalk, so they nerfed the mouse control. It makes it more of a challenge and more like you are clumping about in a big suit rather than leaping about like a dancer. The first game was even worse.
 
Pad worked great :)

I finished this before Christmas. Solid game, but the first one was better. To me it seemed like the first game got more attention and probably had a bigger budget, and then after the not so great sales, they scaled some things back a bit. Upgrading stuff felt limited and not as rewarding as in the first one. I still enjoyed it.
 
I like the first one more mostly because it was first. ;) It did feel like a sort of rip off of System Shock 2 in a lot of ways but whatever. It was a new hard scifi game. But, I think there's way too much action in these games and its all too scripted and way too linear. This is also similar to System Shock 2 but at least it's not respawn like with that game.

I do think they screwed up the most in the sequel by having a cussing protagonist (teenagerish) instead if the mute protagonist of the original. It feels like I'm driving some opinionated dude around a scripted action game, less horror than the original.
 
I like the first one more mostly because it was first. ;) It did feel like a sort of rip off of System Shock 2 in a lot of ways but whatever. It was a new hard scifi game. But, I think there's way too much action in these games and its all too scripted and way too linear. This is also similar to System Shock 2 but at least it's not respawn like with that game.

I think the second game resorted more to just overwhelming the player with high numbers of strong enemies, especially during the latter half of the game. The first one had maybe more ambient horror and not quite so many kill this huge wave after wave of enemies... This one sort of reminded me of Doom 3 in a bad way where I felt that the relatively little content is stretched in to double length. The "RPG" elements being poorer in this one imo also compounded the issue. I also enjoyed the boss fights in the first one, and it was just more polished.

I actually consider the first one as one of the best games in recent years, so my expectations were pretty high for the sequel, it didn't quite met them, but it was fun.

I do think they screwed up the most in the sequel by having a cussing protagonist (teenagerish) instead if the mute protagonist of the original. It feels like I'm driving some opinionated dude around a scripted action game, less horror than the original.

I didn't have big problems with that, although there were situations where I certainly didn't agree what he was doing. Some of the cutscenes would't have worked too well if the guy didn't say anything. I just felt like many of the elements were scaled back a bit and this had some pacing issues as well.
 
I think it's supposed to do that. Mouse/kboard is so much more accurate, it would make the game a cakewalk, so they nerfed the mouse control. It makes it more of a challenge and more like you are clumping about in a big suit rather than leaping about like a dancer. The first game was even worse.

I seemed to be less bothered by control issues in the first game, and certainly got over them faster, but that was a while ago and maybe I've just become less tolerant of things not working how I want them to. I think nerfing mouse control was necessary, but the way it does it - with no form of explicit feedback from anything happening on screen (character stumbling, screen wobbling, sight changing) just felt like having to learn how a mouse worked again.

I know I had to do this with DS1 but for some reason it just angered me this time.

Pad worked great :)

I finished this before Christmas. Solid game, but the first one was better. To me it seemed like the first game got more attention and probably had a bigger budget, and then after the not so great sales, they scaled some things back a bit. Upgrading stuff felt limited and not as rewarding as in the first one. I still enjoyed it.

I feel that DS2 is a big let down. I was surprised by just how much I liked the first - it really grew on me - but control issues aside the second game just isn't working for me. I very quickly got sick of the same kind of lazily implemented scripted events happening right infront of me where I had no ability to influence them. The main character won't shut up this time, but seemingly won't say anything to a civilian five feet away who is running to their doom JUST LIKE THEY ALWAYS DO.

I found the game's large number of weapons tedious to swap out at the vending machine, and found none of them satisfying to use except the basic gun, which I ran out of ammo for all the time (despite focusing most of my upgrades on it). I found the characters to be without exception uninteresting. Static-mouth-wife-ghost looked stupid. The game completely failed at generating any sense of horror or tension.

The game just made me feel tired. I haven't actually finished it, and probably wont bother. Oh man, I'm such a misery guts.

I switched to Bioshock 2 and played that instead. It was great.
 
I more or less agree with everything you said. It never really hooked me the same way the first one did and I never played long over an hour sessions, except at the end. It often felt tiring. Plasma cutter definitely felt weaker in this one. Like I also said, upgrading stuff didn't feel rewarding at all. Too many large waves of too durable and fast enemies took away the fun of dismembering them.

I basically used Plasma cutter, Line cutter and pulse rifle mainly for taking out those annoying small things. Line cutter at least felt somewhat powerful again.

Funny I was supposed to start playing Bioshock 2 also, as I have quite a few games waiting their turn, but my brother bought me Skyrim for Christmas and I've already put 60 hours on it and so much stuff to do still... Bioshock 2 will be next though.
 
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