Aaaaages ago I did some digging on just where the InvSqrt function in Quake 3's source code came from. It was talked about on these very forums back in the day, that very thread part of my inspiration to brave Outlook and Google and see what was what.
The result is thus, where you'll find me conversing with JC (steady on now, Rev), Mr. T-Buffer, and the mighty Terje Mathison to get to the bottom of it.
One for the real nerds and hackers among us, with a bit of history* to boot. Enjoy.
* You really can't write these things without invoking 3dfx; it's the law!
The result is thus, where you'll find me conversing with JC (steady on now, Rev), Mr. T-Buffer, and the mighty Terje Mathison to get to the bottom of it.
One for the real nerds and hackers among us, with a bit of history* to boot. Enjoy.
* You really can't write these things without invoking 3dfx; it's the law!