Chalnoth said:No, it's not that simple. There's a strong feasibility limit here. Specifically, once you go to multipass rendering, there's just no realistic way to do HDR rendering. Multipass rendering will become ubiquitous with any program that makes extensive use of realtime shadows.
Sorry? Any card that supports floating-point textures can emulate fp-blending. Of course, doing multipass will make things difficult but you can still take the framebuffer texture as an input.