K.I.L.E.R said:
It says that it takes 2 passes to render the scene. Does my Geforce 3 render it all in 1 pass because of it's pipes?
If it truly does take 2 passes, then why?
All you are rendering is the texture, bump map. shadows and lighting. My Geforce 3 should do all that in 1 pass right?
No, that would be 2 passes per light, on a Geforce3, more on others. It's explained on
this page.
Geforce3:
1 pass to fill the z-buffer and ambient light
For each light:
1 pass to fill the stencil buffer
2 passes to add the light to the scene
(3 passes if the light has a texture on it, like the light coming trough the mosaic window)
Geforce2:
1 pass to fill the z-buffer and ambient light
For each light:
1 pass to fill the stencil buffer
6 passes to add the light to the scene
(It could have been done in 4 passes for lights without a texture, most lights don't have one so this is quite unoptimised)
Everything else:
1 pass to fill the z-buffer and ambient light
For each light:
1 pass to fill the stencil buffer
9 passes to add the light to the scene
(Again, it could have been done in 7 passes for lights without a texture.)